Searched refs:hasEglContext (Results 1 – 4 of 4) sorted by relevance
100 if (hasEglContext()) return; in initialize()143 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager203 if (hasEglContext()) { in setTextureAtlas()
649 if (thread.eglManager().hasEglContext()) { in invokeFunctor()676 if (!mEglManager.hasEglContext()) return; in buildLayer()725 if (mEglManager.hasEglContext()) { in destroyHardwareResources()740 if (!thread.eglManager().hasEglContext()) return; in trimMemory()752 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), in runWithGlContext()
61 bool hasEglContext();
644 if (Caches::hasInstance() && args->thread->eglManager().hasEglContext()) { in CREATE_BRIDGE2()