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Searched refs:hasEglContext (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp100 if (hasEglContext()) return; in initialize()
143 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager
203 if (hasEglContext()) { in setTextureAtlas()
DCanvasContext.cpp649 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
676 if (!mEglManager.hasEglContext()) return; in buildLayer()
725 if (mEglManager.hasEglContext()) { in destroyHardwareResources()
740 if (!thread.eglManager().hasEglContext()) return; in trimMemory()
752 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), in runWithGlContext()
DEglManager.h61 bool hasEglContext();
DRenderProxy.cpp644 if (Caches::hasInstance() && args->thread->eglManager().hasEglContext()) { in CREATE_BRIDGE2()