/frameworks/rs/driver/runtime/arch/ |
D | clamp.c | 25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \ 26 return amount < low ? low : (amount > high ? high : amount); \ 46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \ 48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \ 55 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 56 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 57 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \ 61 extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T##4 low, T##4 high) { \ [all …]
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D | x86_sse2.ll | 17 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwin… 18 …%1 = tail call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %in, <4 x float> %high) nounwind readn… 23 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwin… 26 %3 = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 32 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwin… 35 %3 = shufflevector <2 x float> %high, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 41 define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline { 44 %3 = insertelement <4 x float> undef, float %high, i32 0 51 define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly { 56 %5 = insertelement <4 x float> undef, float %high, i32 0 [all …]
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D | generic.c | 20 …rn short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high); 30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \ 31 return amount < low ? low : (amount > high ? high : amount); \ 34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \ 36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \ 43 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \ 44 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \ 45 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \ [all …]
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D | neon.ll | 112 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun… 113 …%1 = tail call <4 x float> @llvm.arm.neon.vmins.v4f32(<4 x float> %value, <4 x float> %high) nounw… 118 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly { 119 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone 125 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun… 128 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 135 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly { 137 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone 145 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun… 146 …%1 = tail call <2 x float> @llvm.arm.neon.vmins.v2f32(<2 x float> %value, <2 x float> %high) nounw… [all …]
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D | asimd.ll | 108 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun… 109 …%1 = tail call <4 x float> @llvm.aarch64.neon.fmin.v4f32(<4 x float> %value, <4 x float> %high) no… 114 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly { 115 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone 121 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun… 124 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 131 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly { 133 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone 141 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun… 142 …%1 = tail call <2 x float> @llvm.aarch64.neon.fmin.v2f32(<2 x float> %value, <2 x float> %high) no… [all …]
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/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsicInlines.h | 85 static inline int4 clamp(int4 amount, int low, int high) { in CVT_FUNC() 87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in CVT_FUNC() 88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in CVT_FUNC() 89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in CVT_FUNC() 90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in CVT_FUNC() 94 static inline float4 clamp(float4 amount, float low, float high) { in clamp() argument 96 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in clamp() 97 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in clamp() 98 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in clamp() 99 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in clamp() [all …]
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/frameworks/support/design/base/android/support/design/widget/ |
D | MathUtils.java | 21 static int constrain(int amount, int low, int high) { in constrain() argument 22 return amount < low ? low : (amount > high ? high : amount); in constrain() 25 static float constrain(float amount, float low, float high) { in constrain() argument 26 return amount < low ? low : (amount > high ? high : amount); in constrain()
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/frameworks/native/opengl/libs/ETC1/ |
D | etc1.cpp | 201 etc1_uint32 high = (pIn[0] << 24) | (pIn[1] << 16) | (pIn[2] << 8) | pIn[3]; in etc1_decode_block() local 204 if (high & 2) { in etc1_decode_block() 206 int rBase = high >> 27; in etc1_decode_block() 207 int gBase = high >> 19; in etc1_decode_block() 208 int bBase = high >> 11; in etc1_decode_block() 210 r2 = convertDiff(rBase, high >> 24); in etc1_decode_block() 212 g2 = convertDiff(gBase, high >> 16); in etc1_decode_block() 214 b2 = convertDiff(bBase, high >> 8); in etc1_decode_block() 217 r1 = convert4To8(high >> 28); in etc1_decode_block() 218 r2 = convert4To8(high >> 24); in etc1_decode_block() [all …]
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/frameworks/base/core/java/android/util/ |
D | MathUtils.java | 38 public static int constrain(int amount, int low, int high) { in constrain() argument 39 return amount < low ? low : (amount > high ? high : amount); in constrain() 42 public static long constrain(long amount, long low, long high) { in constrain() argument 43 return amount < low ? low : (amount > high ? high : amount); in constrain() 46 public static float constrain(float amount, float low, float high) { in constrain() argument 47 return amount < low ? low : (amount > high ? high : amount); in constrain()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/util/ |
D | SparseWeakArray.java | 307 int high = start + len, low = start - 1, guess; in binarySearch() local 309 while (high - low > 1) { in binarySearch() 310 guess = (high + low) / 2; in binarySearch() 315 high = guess; in binarySearch() 318 if (high == start + len) in binarySearch() 320 else if (a[high] == key) in binarySearch() 321 return high; in binarySearch() 323 return ~high; in binarySearch()
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/frameworks/av/media/libeffects/testlibs/ |
D | AudioPeakingFilter.cpp | 103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const { in getBandRange() 109 high = mNiquistFreq; in getBandRange() 111 …high = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(halfBW + (16… in getBandRange() 112 if (CC_UNLIKELY(high > mNiquistFreq)) { in getBandRange() 113 high = mNiquistFreq; in getBandRange()
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D | AudioEqualizer.cpp | 173 uint32_t & high) const { in getBandRange() 177 high = mpLowShelf->getFrequency(); in getBandRange() 180 high = mSampleRate * 500; in getBandRange() 182 mpPeakingFilters[band - 1].getBandRange(low, high); in getBandRange() 260 uint32_t high = mpHighShelf->getFrequency(); in getMostRelevantBand() local 261 if (targetFreq >= high) { in getMostRelevantBand() 268 high = freq; in getMostRelevantBand() 277 high = Effects_log2(high); in getMostRelevantBand() 279 if (high - targetFreq < targetFreq - low) { in getMostRelevantBand()
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/frameworks/volley/src/test/java/com/android/volley/ |
D | RequestTest.java | 35 TestRequest high = new TestRequest(Priority.HIGH); in compareTo() local 36 high.setSequence(sequence++); in compareTo() 41 assertTrue(low.compareTo(high) > 0); in compareTo() 42 assertTrue(high.compareTo(low) < 0); in compareTo() 45 assertTrue(immediate.compareTo(high) < 0); in compareTo()
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | LevelListDrawable.java | 68 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument 70 mLevelListState.addLevel(low, high, drawable); in addLevel() 120 int high = a.getInt( in inflateChildElements() local 127 if (high < 0) { in inflateChildElements() 147 mLevelListState.addLevel(low, high, dr); in inflateChildElements() 197 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument 200 mHighs[pos] = high; in addLevel()
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/frameworks/base/core/java/android/animation/ |
D | PathKeyframes.java | 79 int high = numPoints - 1; in getValue() local 81 while (low <= high) { in getValue() 82 int mid = (low + high) / 2; in getValue() 86 high = mid - 1; in getValue() 95 return interpolateInRange(fraction, high, low); in getValue()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/ |
D | omxVCM4P2_DecodePadMV_PVOP.c | 111 OMX_S16 high, low, range; in omxVCM4P2_DecodePadMV_PVOP() local 149 high = ( 32 * scaleFactor) - 1; in omxVCM4P2_DecodePadMV_PVOP() 230 if (pDstMVCurMB[iBlk].dx > high) in omxVCM4P2_DecodePadMV_PVOP() 239 if (pDstMVCurMB[iBlk].dy > high) in omxVCM4P2_DecodePadMV_PVOP()
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/frameworks/av/media/img_utils/include/img_utils/ |
D | DngUtils.h | 34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) argument
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher.jd | 48 medium-, high-, and extra-high-density screens. This ensures that your icons will display properly 53 <p>A high-resolution version of your application launcher icon is also required by Google Play 107 A high quality app icon can influence users to find out more as they scroll through lists of 111 is of similarly high quality. Consider working with an icon designer to develop the app’s launcher 114 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your 213 <small style="font-weight: normal">(Extra-high density screen)</small> 246 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon 250 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled 254 <p>For information and specifications about high-resolution application icons on Google Play, see
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/frameworks/base/services/core/java/com/android/server/am/ |
D | ProcessList.java | 261 int high = mOomMinFreeHigh[i]; in updateOomLevels() local 264 if (i == 4) high = (high*3)/2; in updateOomLevels() 265 else if (i == 5) high = (high*7)/4; in updateOomLevels() 267 mOomMinFree[i] = (int)(low + ((high-low)*scale)); in updateOomLevels()
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/frameworks/base/core/java/com/android/internal/util/ |
D | NotificationColorUtil.java | 252 double low = 0, high = lab[0]; in findContrastColor() local 254 for (int i = 0; i < 15 && high - low > 0.00001; i++) { in findContrastColor() 255 final double l = (low + high) / 2; in findContrastColor() 264 high = l; in findContrastColor() 641 private static int constrain(int amount, int low, int high) { in constrain() argument 642 return amount < low ? low : (amount > high ? high : amount); in constrain()
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/ |
D | AssertHelpers.java | 118 public static void assertInRange(float value, float low, float high) { 124 value, high), 125 value <= high);
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/frameworks/base/libs/hwui/ |
D | SpotShadow.h | 53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); 54 static void quicksortX(Vector2* points, int low, int high);
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/frameworks/support/core-utils/java/android/support/v4/graphics/ |
D | ColorUtils.java | 516 private static float constrain(float amount, float low, float high) { in constrain() argument 517 return amount < low ? low : (amount > high ? high : amount); in constrain() 520 private static int constrain(int amount, int low, int high) { in constrain() argument 521 return amount < low ? low : (amount > high ? high : amount); in constrain()
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 25 <li><a href="http://www.html5rocks.com/en/mobile/high-dpi/" class="external-link">High 129 or high density screens, respectively.</p> 147 /* CSS for high-density screens */ 149 background:url(high-density-image.png); 163 <a href="http://www.html5rocks.com/en/mobile/high-dpi/" class="external-link">High 175 considered a high density device and the page is scaled 1.5x by default; if the value 187 alert("This is a high-density screen");
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/frameworks/base/core/java/android/view/ |
D | GhostView.java | 238 int high = overlayViewGroup.getChildCount() - 1; in getInsertIndex() local 240 while (low <= high) { in getInsertIndex() 241 int mid = (low + high) / 2; in getInsertIndex() 248 high = mid - 1; in getInsertIndex()
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