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/frameworks/rs/driver/runtime/arch/
Dclamp.c25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
26 return amount < low ? low : (amount > high ? high : amount); \
46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
55 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
56 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
57 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
61 extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T##4 low, T##4 high) { \
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Dx86_sse2.ll17 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwin…
18 …%1 = tail call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %in, <4 x float> %high) nounwind readn…
23 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwin…
26 %3 = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
32 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwin…
35 %3 = shufflevector <2 x float> %high, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41 define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline {
44 %3 = insertelement <4 x float> undef, float %high, i32 0
51 define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly {
56 %5 = insertelement <4 x float> undef, float %high, i32 0
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Dgeneric.c20 …rn short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high);
30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
31 return amount < low ? low : (amount > high ? high : amount); \
34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
43 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
44 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
45 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
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Dneon.ll112 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun…
113 …%1 = tail call <4 x float> @llvm.arm.neon.vmins.v4f32(<4 x float> %value, <4 x float> %high) nounw…
118 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly {
119 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
125 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun…
128 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
135 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly {
137 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
145 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun…
146 …%1 = tail call <2 x float> @llvm.arm.neon.vmins.v2f32(<2 x float> %value, <2 x float> %high) nounw…
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Dasimd.ll108 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun…
109 …%1 = tail call <4 x float> @llvm.aarch64.neon.fmin.v4f32(<4 x float> %value, <4 x float> %high) no…
114 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly {
115 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
121 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun…
124 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
131 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly {
133 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
141 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun…
142 …%1 = tail call <2 x float> @llvm.aarch64.neon.fmin.v2f32(<2 x float> %value, <2 x float> %high) no…
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/frameworks/rs/cpu_ref/
DrsCpuIntrinsicInlines.h85 static inline int4 clamp(int4 amount, int low, int high) { in CVT_FUNC()
87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in CVT_FUNC()
88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in CVT_FUNC()
89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in CVT_FUNC()
90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in CVT_FUNC()
94 static inline float4 clamp(float4 amount, float low, float high) { in clamp() argument
96 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in clamp()
97 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in clamp()
98 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in clamp()
99 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in clamp()
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/frameworks/support/design/base/android/support/design/widget/
DMathUtils.java21 static int constrain(int amount, int low, int high) { in constrain() argument
22 return amount < low ? low : (amount > high ? high : amount); in constrain()
25 static float constrain(float amount, float low, float high) { in constrain() argument
26 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/native/opengl/libs/ETC1/
Detc1.cpp201 etc1_uint32 high = (pIn[0] << 24) | (pIn[1] << 16) | (pIn[2] << 8) | pIn[3]; in etc1_decode_block() local
204 if (high & 2) { in etc1_decode_block()
206 int rBase = high >> 27; in etc1_decode_block()
207 int gBase = high >> 19; in etc1_decode_block()
208 int bBase = high >> 11; in etc1_decode_block()
210 r2 = convertDiff(rBase, high >> 24); in etc1_decode_block()
212 g2 = convertDiff(gBase, high >> 16); in etc1_decode_block()
214 b2 = convertDiff(bBase, high >> 8); in etc1_decode_block()
217 r1 = convert4To8(high >> 28); in etc1_decode_block()
218 r2 = convert4To8(high >> 24); in etc1_decode_block()
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/frameworks/base/core/java/android/util/
DMathUtils.java38 public static int constrain(int amount, int low, int high) { in constrain() argument
39 return amount < low ? low : (amount > high ? high : amount); in constrain()
42 public static long constrain(long amount, long low, long high) { in constrain() argument
43 return amount < low ? low : (amount > high ? high : amount); in constrain()
46 public static float constrain(float amount, float low, float high) { in constrain() argument
47 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/util/
DSparseWeakArray.java307 int high = start + len, low = start - 1, guess; in binarySearch() local
309 while (high - low > 1) { in binarySearch()
310 guess = (high + low) / 2; in binarySearch()
315 high = guess; in binarySearch()
318 if (high == start + len) in binarySearch()
320 else if (a[high] == key) in binarySearch()
321 return high; in binarySearch()
323 return ~high; in binarySearch()
/frameworks/av/media/libeffects/testlibs/
DAudioPeakingFilter.cpp103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const { in getBandRange()
109 high = mNiquistFreq; in getBandRange()
111high = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(halfBW + (16… in getBandRange()
112 if (CC_UNLIKELY(high > mNiquistFreq)) { in getBandRange()
113 high = mNiquistFreq; in getBandRange()
DAudioEqualizer.cpp173 uint32_t & high) const { in getBandRange()
177 high = mpLowShelf->getFrequency(); in getBandRange()
180 high = mSampleRate * 500; in getBandRange()
182 mpPeakingFilters[band - 1].getBandRange(low, high); in getBandRange()
260 uint32_t high = mpHighShelf->getFrequency(); in getMostRelevantBand() local
261 if (targetFreq >= high) { in getMostRelevantBand()
268 high = freq; in getMostRelevantBand()
277 high = Effects_log2(high); in getMostRelevantBand()
279 if (high - targetFreq < targetFreq - low) { in getMostRelevantBand()
/frameworks/volley/src/test/java/com/android/volley/
DRequestTest.java35 TestRequest high = new TestRequest(Priority.HIGH); in compareTo() local
36 high.setSequence(sequence++); in compareTo()
41 assertTrue(low.compareTo(high) > 0); in compareTo()
42 assertTrue(high.compareTo(low) < 0); in compareTo()
45 assertTrue(immediate.compareTo(high) < 0); in compareTo()
/frameworks/base/graphics/java/android/graphics/drawable/
DLevelListDrawable.java68 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
70 mLevelListState.addLevel(low, high, drawable); in addLevel()
120 int high = a.getInt( in inflateChildElements() local
127 if (high < 0) { in inflateChildElements()
147 mLevelListState.addLevel(low, high, dr); in inflateChildElements()
197 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
200 mHighs[pos] = high; in addLevel()
/frameworks/base/core/java/android/animation/
DPathKeyframes.java79 int high = numPoints - 1; in getValue() local
81 while (low <= high) { in getValue()
82 int mid = (low + high) / 2; in getValue()
86 high = mid - 1; in getValue()
95 return interpolateInRange(fraction, high, low); in getValue()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP.c111 OMX_S16 high, low, range; in omxVCM4P2_DecodePadMV_PVOP() local
149 high = ( 32 * scaleFactor) - 1; in omxVCM4P2_DecodePadMV_PVOP()
230 if (pDstMVCurMB[iBlk].dx > high) in omxVCM4P2_DecodePadMV_PVOP()
239 if (pDstMVCurMB[iBlk].dy > high) in omxVCM4P2_DecodePadMV_PVOP()
/frameworks/av/media/img_utils/include/img_utils/
DDngUtils.h34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) argument
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_launcher.jd48 medium-, high-, and extra-high-density screens. This ensures that your icons will display properly
53 <p>A high-resolution version of your application launcher icon is also required by Google Play
107 A high quality app icon can influence users to find out more as they scroll through lists of
111 is of similarly high quality. Consider working with an icon designer to develop the app’s launcher
114 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your
213 <small style="font-weight: normal">(Extra-high density screen)</small>
246 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon
250 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled
254 <p>For information and specifications about high-resolution application icons on Google Play, see
/frameworks/base/services/core/java/com/android/server/am/
DProcessList.java261 int high = mOomMinFreeHigh[i]; in updateOomLevels() local
264 if (i == 4) high = (high*3)/2; in updateOomLevels()
265 else if (i == 5) high = (high*7)/4; in updateOomLevels()
267 mOomMinFree[i] = (int)(low + ((high-low)*scale)); in updateOomLevels()
/frameworks/base/core/java/com/android/internal/util/
DNotificationColorUtil.java252 double low = 0, high = lab[0]; in findContrastColor() local
254 for (int i = 0; i < 15 && high - low > 0.00001; i++) { in findContrastColor()
255 final double l = (low + high) / 2; in findContrastColor()
264 high = l; in findContrastColor()
641 private static int constrain(int amount, int low, int high) { in constrain() argument
642 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/
DAssertHelpers.java118 public static void assertInRange(float value, float low, float high) {
124 value, high),
125 value <= high);
/frameworks/base/libs/hwui/
DSpotShadow.h53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
54 static void quicksortX(Vector2* points, int low, int high);
/frameworks/support/core-utils/java/android/support/v4/graphics/
DColorUtils.java516 private static float constrain(float amount, float low, float high) { in constrain() argument
517 return amount < low ? low : (amount > high ? high : amount); in constrain()
520 private static int constrain(int amount, int low, int high) { in constrain() argument
521 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/base/docs/html/guide/webapps/
Dtargeting.jd25 <li><a href="http://www.html5rocks.com/en/mobile/high-dpi/" class="external-link">High
129 or high density screens, respectively.</p>
147 /* CSS for high-density screens */
149 background:url(high-density-image.png);
163 <a href="http://www.html5rocks.com/en/mobile/high-dpi/" class="external-link">High
175 considered a high density device and the page is scaled 1.5x by default; if the value
187 alert("This is a high-density screen");
/frameworks/base/core/java/android/view/
DGhostView.java238 int high = overlayViewGroup.getChildCount() - 1; in getInsertIndex() local
240 while (low <= high) { in getInsertIndex()
241 int mid = (low + high) / 2; in getInsertIndex()
248 high = mid - 1; in getInsertIndex()

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