Searched refs:initialTransform (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderNode.cpp | 918 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in pushLayerUpdate() argument 931 renderer.setGlobalMatrix(initialTransform); in pushLayerUpdate() 1098 Matrix4 initialTransform(*(renderer.currentTransform())); in pushLayerUpdate() local 1099 renderer.setBaseTransform(initialTransform); in pushLayerUpdate() 1114 initialTransform, zTranslatedNodes, renderer, handler); in pushLayerUpdate() 1130 initialTransform, zTranslatedNodes, renderer, handler); in pushLayerUpdate()
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D | RenderNode.h | 289 … const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
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