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Searched refs:initialTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp918 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in pushLayerUpdate() argument
931 renderer.setGlobalMatrix(initialTransform); in pushLayerUpdate()
1098 Matrix4 initialTransform(*(renderer.currentTransform())); in pushLayerUpdate() local
1099 renderer.setBaseTransform(initialTransform); in pushLayerUpdate()
1114 initialTransform, zTranslatedNodes, renderer, handler); in pushLayerUpdate()
1130 initialTransform, zTranslatedNodes, renderer, handler); in pushLayerUpdate()
DRenderNode.h289 … const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,