Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
472 uint32_t keyboardSource = 0; in createDeviceLocked() local475 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()481 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()484 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()487 if (keyboardSource != 0) { in createDeviceLocked()488 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()