Searched refs:mAnimationContext (Results 1 – 2 of 2) sorted by relevance
69 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()88 mAnimationContext->destroy(); in destroy()263 mAnimationContext->startFrame(info.mode); in prepareTree()272 mAnimationContext->runRemainingAnimations(info); in prepareTree()329 mAnimationContext->pauseAnimators(); in stopDrawing()
225 std::unique_ptr<AnimationContext> mAnimationContext; variable