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Searched refs:mHaveNewSurface (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp116 mHaveNewSurface = true; in setSurface()
190 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error); in makeCurrent()
361 } else if (mHaveNewSurface || frame.bufferAge() == 0) { in draw()
579 mHaveNewSurface = false; in draw()
DCanvasContext.h222 bool mHaveNewSurface = false; variable