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Searched refs:mLightGeometry (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp162 mLightGeometry.radius = lightRadius; in setup()
173 mLightGeometry.center = lightCenter; in setLightCenter()
406 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), mLightGeometry, caches); in draw()
703 FrameBuilder frameBuilder(mLayerUpdateQueue, mLightGeometry, caches); in buildLayer()
DCanvasContext.h217 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 }; variable