Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance
92 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()196 if (!mPendingRelease.isPending) { in setReleaseFence()200 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence()204 mPendingRelease.graphicBuffer, fence); in setReleaseFence()212 if (!mPendingRelease.isPending) { in releasePendingBuffer()218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()219 mPendingRelease.graphicBuffer, mPendingRelease.display, in releasePendingBuffer()220 mPendingRelease.fence); in releasePendingBuffer()223 mPendingRelease = PendingRelease(); in releasePendingBuffer()
107 PendingRelease mPendingRelease; variable