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Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.cpp92 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()
196 if (!mPendingRelease.isPending) { in setReleaseFence()
200 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence()
204 mPendingRelease.graphicBuffer, fence); in setReleaseFence()
212 if (!mPendingRelease.isPending) { in releasePendingBuffer()
218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()
219 mPendingRelease.graphicBuffer, mPendingRelease.display, in releasePendingBuffer()
220 mPendingRelease.fence); in releasePendingBuffer()
223 mPendingRelease = PendingRelease(); in releasePendingBuffer()
DSurfaceFlingerConsumer.h107 PendingRelease mPendingRelease; variable