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Searched refs:mProgramId (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.cpp41 mProgramId = glCreateProgram(); in Program()
43 glAttachShader(mProgramId, mVertexShader); in Program()
44 glAttachShader(mProgramId, mFragmentShader); in Program()
54 glLinkProgram(mProgramId); in Program()
58 glGetProgramiv(mProgramId, GL_LINK_STATUS, &status); in Program()
61 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); in Program()
64 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]); in Program()
87 glDetachShader(mProgramId, mVertexShader); in ~Program()
88 glDetachShader(mProgramId, mFragmentShader); in ~Program()
93 glDeleteProgram(mProgramId); in ~Program()
[all …]
DProgram.h404 GLuint mProgramId; variable