Searched refs:mVertexCount (Results 1 – 4 of 4) sorted by relevance
36 , mVertexCount(0) in VertexBuffer()60 if (mVertexCount) { in alloc()71 mVertexCount = vertexCount; in alloc()72 mByteCount = mVertexCount * sizeof(TYPE); in alloc()109 if (!mVertexCount) {115 if (vertexCount == 0) vertexCount = mVertexCount;128 unsigned int getVertexCount() const { return mVertexCount; } in getVertexCount()135 mVertexCount = std::min(newCount, mAllocatedVertexCount); in updateVertexCount()146 TYPE* end = (TYPE*)mBuffer + mVertexCount; in createDegenerateSeparators()164 unsigned int mVertexCount; variable
24 : mVertexCount(vertexCount), mVertexSize(vertexSize), mTexCoordsSize(texCoordSize), in Mesh()44 mVertexCount = 0; in Mesh()80 return mVertexCount; in getVertexCount()
90 size_t mVertexCount; variable
49 private int mVertexCount = 4; field in ImageShader550 mVertexCount = count; in setVertexCount()554 return mVertexCount; in getVertexCount()665 GLES20.glDrawArrays(mDrawMode, 0, mVertexCount); in render()