Searched refs:mat (Results 1 – 7 of 7) sorted by relevance
/frameworks/native/services/sensorservice/ |
D | mat.h | 28 class mat; variable 33 mat<TYPE, C, R>& doAssign( in doAssign() 34 mat<TYPE, C, R>& lhs, in doAssign() 43 mat<TYPE, C, R> PURE doMul( in doMul() 44 const mat<TYPE, D, R>& lhs, in doMul() 45 const mat<TYPE, C, D>& rhs) in doMul() 47 mat<TYPE, C, R> res; in doMul() 62 const mat<TYPE, D, R>& lhs, in doMul() 77 mat<TYPE, C, R> PURE doMul( in doMul() 79 const mat<TYPE, C, 1>& rhs) in doMul() [all …]
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D | Fusion.h | 28 typedef mat<float, 3, 4> mat34_t; 56 mat<mat33_t, 2, 2> P; 61 mat<mat33_t, 2, 2> GQGt; 82 mat<mat33_t, 2, 2> Phi;
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D | Fusion.cpp | 110 static mat<TYPE, R, R> scaleCovariance( in scaleCovariance() 111 const mat<TYPE, C, R>& A, in scaleCovariance() 112 const mat<TYPE, C, C>& P) { in scaleCovariance() 114 mat<TYPE, R, R> APAt; in scaleCovariance() 132 static mat<TYPE, 3, 3> crossMatrix(const vec<TYPE, 3>& p, OTHER_TYPE diag) { in crossMatrix() 133 mat<TYPE, 3, 3> r; in crossMatrix() 149 mat<TYPE, SIZE, SIZE> mSumXX; 159 mat<TYPE, SIZE, SIZE> operator()() const { in operator ()()
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D | quat.h | 30 mat<TYPE, 3, 3> quatToMatrix(const vec<TYPE, 4>& q) { in quatToMatrix() 31 mat<TYPE, 3, 3> R; in quatToMatrix() 58 vec<TYPE, 4> matrixToQuat(const mat<TYPE, 3, 3>& R) { in matrixToQuat()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/ |
D | TaskViewThumbnail.java | 203 float[] mat = TMP_BRIGHTNESS_COLOR_MATRIX.getArray(); in updateThumbnailPaintFilter() local 204 mat[0] = scale; in updateThumbnailPaintFilter() 205 mat[6] = scale; in updateThumbnailPaintFilter() 206 mat[12] = scale; in updateThumbnailPaintFilter() 207 mat[4] = mDimAlpha * 255f; in updateThumbnailPaintFilter() 208 mat[9] = mDimAlpha * 255f; in updateThumbnailPaintFilter() 209 mat[14] = mDimAlpha * 255f; in updateThumbnailPaintFilter()
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | vr.rs | 165 uchar4 mat = rsGetElementAt_uchar4(color_map, intensity * 2 + 1); 168 float ambient = mat.x * (1/255.f); 170 float diffuse = mat.z * (1/255.f); 260 uchar4 mat = rsGetElementAt_uchar4(color_map, intensity * 2 + 1); 271 float ambient = mat.x * (1/255.f); // ambient 272 float specular = mat.y * (1/255.f); // specular not used right now 273 float diffuse = mat.z * (1/255.f);// diffuse
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/frameworks/compile/slang/tests/P_matrix_cpp/ |
D | matrix.rs | 5 rs_matrix4x4 mat;
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