/frameworks/base/libs/hwui/ |
D | ShadowTessellator.cpp | 34 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument 47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()
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D | TessellationCache.cpp | 229 float maxZ = -FLT_MAX; in tessellateShadows() local 235 maxZ = std::max(maxZ, casterPolygon[i].z); in tessellateShadows() 263 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows()
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D | ShadowTessellator.h | 74 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
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/frameworks/rs/ |
D | rsScriptC_LibGL.cpp | 182 float *maxX, float *maxY, float *maxZ) { in rsrMeshComputeBoundingBox() argument 190 *maxZ = sm->mBBoxMax[2]; in rsrMeshComputeBoundingBox()
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D | rsRuntime.h | 72 float *maxX, float *maxY, float *maxZ);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31Ext.spec | 25 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
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D | GLES32.spec | 26 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31Ext.java | 513 float maxZ, in glPrimitiveBoundingBoxEXT() argument
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D | GLES32.java | 527 float maxZ, in glPrimitiveBoundingBox() argument
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31Ext.cpp | 847 … minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfloat maxY, jfloat maxZ, jfloat maxW) { in android_glPrimitiveBoundingBoxEXT__FFFFFFFF() argument 855 (GLfloat)maxZ, in android_glPrimitiveBoundingBoxEXT__FFFFFFFF()
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D | android_opengl_GLES32.cpp | 991 … minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfloat maxY, jfloat maxZ, jfloat maxW) { in android_glPrimitiveBoundingBox__FFFFFFFF() argument 999 (GLfloat)maxZ, in android_glPrimitiveBoundingBox__FFFFFFFF()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2ext_api.in | 115 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 116 CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 433 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 434 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
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D | gl2_api.in | 1018 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 1019 CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
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/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 1005 float *maxX, float *maxY, float *maxZ) { argument 1007 rsrMeshComputeBoundingBox(rsc, (Mesh *)mesh.p, minX, minY, minZ, maxX, maxY, maxZ);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 438 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 440 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1422 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1424 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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/frameworks/rs/api/ |
D | rs_graphics.spec | 683 arg: float* maxZ
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/frameworks/native/opengl/libs/ |
D | entries.in | 609 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) 610 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) 611 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
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/frameworks/native/opengl/include/GLES3/ |
D | gl32.h | 1758 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1803 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 1034 float* maxY, float* maxZ);
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 1441 …sh'>rs_mesh</a> mesh, float* minX, float* minY, float* min, float* maxX, float* maxY, float* maxZ);
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