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Searched refs:maxZ (Results 1 – 20 of 20) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp34 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument
47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()
DTessellationCache.cpp229 float maxZ = -FLT_MAX; in tessellateShadows() local
235 maxZ = std::max(maxZ, casterPolygon[i].z); in tessellateShadows()
263 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows()
DShadowTessellator.h74 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
/frameworks/rs/
DrsScriptC_LibGL.cpp182 float *maxX, float *maxY, float *maxZ) { in rsrMeshComputeBoundingBox() argument
190 *maxZ = sm->mBBoxMax[2]; in rsrMeshComputeBoundingBox()
DrsRuntime.h72 float *maxX, float *maxY, float *maxZ);
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31Ext.spec25 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
DGLES32.spec26 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
/frameworks/base/opengl/java/android/opengl/
DGLES31Ext.java513 float maxZ, in glPrimitiveBoundingBoxEXT() argument
DGLES32.java527 float maxZ, in glPrimitiveBoundingBox() argument
/frameworks/base/core/jni/
Dandroid_opengl_GLES31Ext.cpp847 … minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfloat maxY, jfloat maxZ, jfloat maxW) { in android_glPrimitiveBoundingBoxEXT__FFFFFFFF() argument
855 (GLfloat)maxZ, in android_glPrimitiveBoundingBoxEXT__FFFFFFFF()
Dandroid_opengl_GLES32.cpp991 … minX, jfloat minY, jfloat minZ, jfloat minW, jfloat maxX, jfloat maxY, jfloat maxZ, jfloat maxW) { in android_glPrimitiveBoundingBox__FFFFFFFF() argument
999 (GLfloat)maxZ, in android_glPrimitiveBoundingBox__FFFFFFFF()
/frameworks/native/opengl/libs/GLES2/
Dgl2ext_api.in115 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
116 CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
433 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
434 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
Dgl2_api.in1018 …GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
1019 CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp1005 float *maxX, float *maxY, float *maxZ) { argument
1007 rsrMeshComputeBoundingBox(rsc, (Mesh *)mesh.p, minX, minY, minZ, maxX, maxY, maxZ);
/frameworks/native/opengl/include/GLES2/
Dgl2ext.h438 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
440 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1422 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1424 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
/frameworks/rs/api/
Drs_graphics.spec683 arg: float* maxZ
/frameworks/native/opengl/libs/
Dentries.in609 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
610 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
611 …, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
/frameworks/native/opengl/include/GLES3/
Dgl32.h1758 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1803 … GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
/frameworks/rs/scriptc/
Drs_graphics.rsh1034 float* maxY, float* maxZ);
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1441 …sh'>rs_mesh</a> mesh, float* minX, float* minY, float* min, float* maxX, float* maxY, float* maxZ);