/frameworks/base/packages/SettingsLib/src/com/android/settingslib/ |
D | Utils.java | 107 public static String formatPercentage(int percentage) { in formatPercentage() argument 108 return formatPercentage(((double) percentage) / 100.0); in formatPercentage() 112 private static String formatPercentage(double percentage) { in formatPercentage() argument 113 return NumberFormat.getPercentInstance().format(percentage); in formatPercentage()
|
/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/ |
D | UiObject.java | 930 float percentage = percent / 100f; in pinchOut() local 946 Point endPoint1 = new Point(rect.centerX() - (int)((rect.width()/2) * percentage), in pinchOut() 948 Point endPoint2 = new Point(rect.centerX() + (int)((rect.width()/2) * percentage), in pinchOut() 968 float percentage = percent / 100f; in pinchIn() local 979 Point startPoint1 = new Point(rect.centerX() - (int)((rect.width()/2) * percentage), in pinchIn() 981 Point startPoint2 = new Point(rect.centerX() + (int)((rect.width()/2) * percentage), in pinchIn()
|
/frameworks/base/docs/html/guide/topics/resources/ |
D | animation-resource.jd | 474 the following three formats: values from -100 to 100 ending with "%", indicating a percentage 475 relative to itself; values from -100 to 100 ending in "%p", indicating a percentage relative to its 481 <dd><em>Float or percentage</em>. Starting X offset. Expressed either: in pixels relative 482 to the normal position (such as {@code "5"}), in percentage relative to the element width (such as 483 {@code "5%"}), or in percentage relative to the parent width (such as {@code "5%p"}).</dd> 485 <dd><em>Float or percentage</em>. Ending X offset. Expressed either: in pixels relative 486 to the normal position (such as {@code "5"}), in percentage relative to the element width (such as 487 {@code "5%"}), or in percentage relative to the parent width (such as {@code "5%p"}).</dd> 489 <dd><em>Float or percentage</em>. Starting Y offset. Expressed either: in pixels relative 490 to the normal position (such as {@code "5"}), in percentage relative to the element height (such as [all …]
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/qs/tiles/ |
D | BatteryTile.java | 114 String percentage = NumberFormat.getPercentInstance().format((double) level / 100.0); in handleUpdateState() local 133 state.label = percentage; in handleUpdateState() 135 percentage) + "," + in handleUpdateState()
|
/frameworks/av/media/libmediaplayerservice/nuplayer/ |
D | HTTPLiveSource.cpp | 387 int32_t percentage; in onSessionNotify() local 388 CHECK(msg->findInt32("percentage", &percentage)); in onSessionNotify() 390 notify->setInt32("percentage", percentage); in onSessionNotify()
|
D | GenericSource.cpp | 1632 void NuPlayer::GenericSource::BufferingMonitor::notifyBufferingUpdate_l(int32_t percentage) { in notifyBufferingUpdate_l() argument 1637 if (percentage < mPrevBufferPercentage) { in notifyBufferingUpdate_l() 1638 percentage = mPrevBufferPercentage; in notifyBufferingUpdate_l() 1639 } else if (percentage > 100) { in notifyBufferingUpdate_l() 1640 percentage = 100; in notifyBufferingUpdate_l() 1643 mPrevBufferPercentage = percentage; in notifyBufferingUpdate_l() 1645 ALOGV("notifyBufferingUpdate_l: buffering %d%%", percentage); in notifyBufferingUpdate_l() 1649 msg->setInt32("percentage", percentage); in notifyBufferingUpdate_l() 1778 int percentage = 100.0 * cachedPosUs / mDurationUs; in onPollBuffering_l() local 1779 if (percentage > 100) { in onPollBuffering_l() [all …]
|
D | GenericSource.h | 183 void notifyBufferingUpdate_l(int32_t percentage);
|
D | NuPlayer.cpp | 2222 int32_t percentage; in onSourceNotify() local 2223 CHECK(msg->findInt32("percentage", &percentage)); in onSourceNotify() 2225 notifyListener(MEDIA_BUFFERING_UPDATE, percentage, 0); in onSourceNotify()
|
/frameworks/base/docs/html/distribute/analyze/ |
D | build-better-apps.jd | 51 know what happens after that? What percentage of users navigate through which 53 to investigate which levels have the highest percentage of users leaving your 60 at which stages of the purchase flow the highest percentage of users abandon
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | KeyguardStatusBarView.java | 231 String percentage = NumberFormat.getPercentInstance().format((double) level / 100.0); in onBatteryLevelChanged() local 232 mBatteryLevel.setText(percentage); in onBatteryLevelChanged()
|
/frameworks/base/docs/html/distribute/users/ |
D | experiments.jd | 75 to get meaningful results in a few days. Depending on the percentage of your 83 visible to only a small percentage of your users.
|
/frameworks/av/media/libstagefright/httplive/ |
D | LiveSession.cpp | 2246 void LiveSession::notifyBufferingUpdate(int32_t percentage) { in notifyBufferingUpdate() argument 2247 if (percentage < mPrevBufferPercentage) { in notifyBufferingUpdate() 2248 percentage = mPrevBufferPercentage; in notifyBufferingUpdate() 2249 } else if (percentage > 100) { in notifyBufferingUpdate() 2250 percentage = 100; in notifyBufferingUpdate() 2253 mPrevBufferPercentage = percentage; in notifyBufferingUpdate() 2255 ALOGV("notifyBufferingUpdate: percentage=%d%%", percentage); in notifyBufferingUpdate() 2259 notify->setInt32("percentage", percentage); in notifyBufferingUpdate()
|
D | LiveSession.h | 303 void notifyBufferingUpdate(int32_t percentage);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/power/ |
D | PowerNotificationWarnings.java | 164 …final String percentage = NumberFormat.getPercentInstance().format((double) mBatteryLevel / 100.0); in showWarningNotification() local 171 .setContentText(mContext.getString(textRes, percentage)) in showWarningNotification()
|
/frameworks/base/docs/html/training/notify-user/ |
D | display-progress.jd | 98 // current completion percentage, and "determinate" 156 // percentage, and "determinate" state
|
/frameworks/base/core/java/android/net/ |
D | IConnectivityManager.aidl | 100 void reportInetCondition(int networkType, int percentage); in reportInetCondition() argument
|
D | ConnectivityManager.java | 2273 public void reportInetCondition(int networkType, int percentage) { in reportInetCondition() argument 2275 mService.reportInetCondition(networkType, percentage); in reportInetCondition()
|
/frameworks/base/docs/html/distribute/stories/games/ |
D | gameloft-asphalt8.jd | 61 In addition, retention and the percentage of payers are positively correlated
|
D | dots.jd | 72 changes impacted our conversion by a huge percentage.”
|
D | doctor-who-legacy.jd | 38 first play session. In addition, percentage progress updates keep players
|
/frameworks/base/docs/html/tv/adt-1/ |
D | safety.jd | 36 A very small percentage of people may experience a seizure when exposed to certain visual images,
|
/frameworks/base/core/java/com/android/internal/app/procstats/ |
D | ProcessState.java | 920 final double percentage = (double) totals.totalTime / (double) totalTime * 100; in dumpProcessSummaryDetails() local 922 if (percentage >= 0.005 || totals.numPss != 0) { in dumpProcessSummaryDetails()
|
/frameworks/base/docs/html-intl/intl/ru/guide/topics/ui/notifiers/ |
D | notifications.jd | 746 // current completion percentage, and "determinate" 792 // percentage, and "determinate" state
|
/frameworks/base/docs/html-intl/intl/ko/guide/topics/ui/notifiers/ |
D | notifications.jd | 746 // current completion percentage, and "determinate" 792 // percentage, and "determinate" state
|
/frameworks/base/docs/html-intl/intl/ja/guide/topics/ui/notifiers/ |
D | notifications.jd | 746 // current completion percentage, and "determinate" 792 // percentage, and "determinate" state
|