Searched refs:playerBufferQueue (Results 1 – 6 of 6) sorted by relevance
/frameworks/wilhelm/tests/automated/ |
D | BufferQueue_test.cpp | 83 SLBufferQueueItf playerBufferQueue; member in TestBufferQueue 203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); in PrepareValidBuffer() 207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in PrepareValidBuffer() 217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); in EnqueueMaxBuffer() 220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueMaxBuffer() 229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); in EnqueueExtraBuffer() 232 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in EnqueueExtraBuffer() 253 res = (*playerBufferQueue)->Clear(playerBufferQueue); in ClearQueue() 256 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in ClearQueue() 264 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); in CheckBufferCount() [all …]
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/frameworks/wilhelm/tests/sandbox/ |
D | configbq.c | 182 SLBufferQueueItf playerBufferQueue; in main() local 184 &playerBufferQueue); in main() 186 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i); in main() 201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state); in main()
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D | playbq.cpp | 490 SLBufferQueueItf playerBufferQueue; in main() local 492 &playerBufferQueue); in main() 526 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes); in main() 534 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL); in main() 562 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); in main()
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D | playbq.c | 490 SLBufferQueueItf playerBufferQueue; in main() local 492 &playerBufferQueue); in main() 526 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes); in main() 534 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL); in main() 562 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); in main()
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D | urimime.c | 110 SLBufferQueueItf playerBufferQueue; in main() local 111 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); in main() 113 assert(NULL == playerBufferQueue); in main()
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/frameworks/wilhelm/tests/examples/ |
D | slesTestFeedback.cpp | 60 static SLBufferQueueItf playerBufferQueue; variable 120 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes); in recorderCallback() 201 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes); in playerCallback() 445 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); in main() 447 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, playerCallback, NULL); in main() 468 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, in main() 574 result = (*playerBufferQueue)->GetState(playerBufferQueue, &playerBQState); in main()
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