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Searched refs:replayFlags (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h82 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) in PlaybackStateStruct()
84 , mReplayFlags(replayFlags) in PlaybackStateStruct()
102 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) in DeferStateStruct()
103 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct()
110 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct()
111 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator), in ReplayStateStruct()
DOpenGLRenderer.h168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
DRenderNode.cpp788 inline int replayFlags() { return mDeferStruct.mReplayFlags; } in pushLayerUpdate() function in android::uirenderer::DeferOperationHandler
819 inline int replayFlags() { return mReplayStruct.mReplayFlags; } in pushLayerUpdate() function in android::uirenderer::ReplayOperationHandler
DOpenGLRenderer.cpp1427 void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
1435 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1441 DeferStateStruct deferStruct(deferredList, *this, replayFlags);