Searched refs:transformationMatrix (Results 1 – 2 of 2) sorted by relevance
286 update.state.transformationMatrix.dsdx, in doUpdateSprites()287 update.state.transformationMatrix.dtdx, in doUpdateSprites()288 update.state.transformationMatrix.dsdy, in doUpdateSprites()289 update.state.transformationMatrix.dtdy); in doUpdateSprites()471 if (mLocked.state.transformationMatrix != matrix) { in setTransformationMatrix()472 mLocked.state.transformationMatrix = matrix; in setTransformationMatrix()
192 SpriteTransformationMatrix transformationMatrix; member