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Searched refs:u4 (Results 1 – 15 of 15) sorted by relevance

/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
Dint4.rs4 uchar4 u4 = 4;
9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
/frameworks/rs/java/tests/RSTest_CompatLibLegacy/src/com/android/rs/test/
Dint4.rs4 uchar4 u4 = 4;
9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
Dint4.rs4 uchar4 u4 = 4;
9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
/frameworks/base/core/jni/
DBindTest.cpp22 static u4 offset_instanceString;
28 static u4 offset_mObj;
29 static u4 offset_mBool;
30 static u4 offset_mInt;
31 static u4 offset_mString;
32 static u4 offset_mDouble;
33 static u4 offset_mLong;
/frameworks/base/libs/hwui/
DFontRenderer.h171 float x4, float y4, float u4, float v4, CacheTexture* texture);
175 float x4, float y4, float u4, float v4, CacheTexture* texture);
179 float x4, float y4, float u4, float v4, CacheTexture* texture);
DFontRenderer.cpp519 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument
526 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip()
531 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument
538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
554 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument
556 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h164 float x4, float y4, float u4, float v4) { in addQuad() argument
169 TextureVertex::set(mesh++, x4, y4, u4, v4); in addQuad()
/frameworks/rs/driver/
DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp795 float x4, float y4, float z4, float u4, float v4) { argument
814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
977 float x4, float y4, float z4, float u4, float v4) { argument
981 x4, y4, z4, u4, v4);
/frameworks/rs/
DrsFont.h253 float u4, float v4);
DrsFont.cpp671 float u4, float v4) { in appendMeshQuad() argument
710 (*currentPos++) = u4; in appendMeshQuad()
/frameworks/rs/api/
Drs_graphics.spec526 arg: float u4
/frameworks/rs/scriptc/
Drs_graphics.rsh838 float v3, float x4, float y4, float z4, float u4, float v4);
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1208 …loat x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4);