Searched refs:vertexArray (Results 1 – 1 of 1) sorted by relevance
81 GLfixed *vertexArray; member111 free(object->vertexArray); in freeGLObject()125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * in newGLObject()135 if (result->vertexArray == NULL || in newGLObject()151 0, object->vertexArray); in drawGLObject()309 result->vertexArray[currentVertex * 3] = FIXED(pa.x); in createSuperShape()310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); in createSuperShape()311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); in createSuperShape()313 result->vertexArray[currentVertex * 3] = FIXED(pb.x); in createSuperShape()314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); in createSuperShape()[all …]