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Searched refs:wantSurfaceVisibleAndDrawn (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp249 bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible() in doUpdateSprites() local
251 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()
252 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()
254 || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA in doUpdateSprites()
263 if (wantSurfaceVisibleAndDrawn in doUpdateSprites()
271 if (wantSurfaceVisibleAndDrawn in doUpdateSprites()
282 if (wantSurfaceVisibleAndDrawn in doUpdateSprites()
296 if (wantSurfaceVisibleAndDrawn in doUpdateSprites()