Searched refs:app_layer_count (Results 1 – 10 of 10) sorted by relevance
109 uint32_t app_layer_count = hw_layers_.info.app_layer_count; in Commit() local113 bool enable = (app_layer_count == 1) && layer_stack->flags.single_buffered_layer_present; in Commit()114 bool need_refresh = layer_stack->flags.single_buffered_layer_present && (app_layer_count > 1); in Commit()
138 for (uint32_t i = 0; i < hw_layers_info_->app_layer_count; i++) { in GetNextStrategy()
230 uint32_t app_layer_count = UINT32(hw_layers->info.stack->layers.size()) - 1; in PrepareStrategyConstraints() local231 if ((app_layer_count > 1 && display_comp_ctx->idle_fallback) || display_comp_ctx->fallback_) { in PrepareStrategyConstraints()
142 hw_layers_info.gpu_target_index = hw_layers_info.app_layer_count; in BuildLayerStackStats()145 hw_layers_info.app_layer_count++; in BuildLayerStackStats()149 "display type: %d", layers.size(), hw_layers_info.app_layer_count, in BuildLayerStackStats()152 if (!hw_layers_info.app_layer_count) { in BuildLayerStackStats()
164 bool SingleLayerUpdating(uint32_t app_layer_count);165 bool SingleVideoLayerUpdating(uint32_t app_layer_count);
1306 bool HWCDisplay::SingleLayerUpdating(uint32_t app_layer_count) { in SingleLayerUpdating() argument1309 for (uint i = 0; i < app_layer_count; i++) { in SingleLayerUpdating()1319 bool HWCDisplay::SingleVideoLayerUpdating(uint32_t app_layer_count) { in SingleVideoLayerUpdating() argument1322 for (uint i = 0; i < app_layer_count; i++) { in SingleVideoLayerUpdating()
179 uint32_t GetUpdatingLayersCount(uint32_t app_layer_count);180 bool SingleVideoLayerUpdating(uint32_t app_layer_count);
1379 uint32_t HWCDisplay::GetUpdatingLayersCount(uint32_t app_layer_count) { in GetUpdatingLayersCount() argument1382 for (uint i = 0; i < app_layer_count; i++) { in GetUpdatingLayersCount()1392 bool HWCDisplay::SingleVideoLayerUpdating(uint32_t app_layer_count) { in SingleVideoLayerUpdating() argument1395 for (uint i = 0; i < app_layer_count; i++) { in SingleVideoLayerUpdating()
225 uint32_t app_layer_count = UINT32(hw_layers->info.stack->layers.size()) - 1; in PrepareStrategyConstraints() local226 if ((app_layer_count > 1 && display_comp_ctx->idle_fallback) || display_comp_ctx->fallback_) { in PrepareStrategyConstraints()
429 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0. member