Searched refs:layer_count (Results 1 – 10 of 10) sorted by relevance
85 uint32_t layer_count = UINT32(layer_stack->layers.size()); in Start() local86 for (; i < layer_count; i++) { in Start()93 if (i == layer_count) { in Start()
263 uint32_t layer_count = UINT32(layer_stack->layers.size()); in SetS3DMode() local268 for (uint32_t i = 0; i < layer_count; i++) { in SetS3DMode()284 } else if (layer_buffer->flags.secure && layer_count > 2) { in SetS3DMode()
147 uint32_t layer_count = UINT32(layers.size()); in ValidateGPUTarget() local148 while ((i < layer_count) && (layers.at(i)->composition != kCompositionGPUTarget)) { in ValidateGPUTarget()152 if (i >= layer_count) { in ValidateGPUTarget()924 uint32_t layer_count = UINT32(layer_stack->layers.size()); in NeedsMixerReconfiguration() local938 for (uint32_t i = 0; i < layer_count; i++) { in NeedsMixerReconfiguration()
257 uint32_t layer_count = UINT32(layer_stack->layers.size()); in Prepare() local258 uint32_t gpu_target_index = layer_count - 1; // default assumption in Prepare()261 for (; i < layer_count; i++) { in Prepare()276 if ((layer_count - 1) == gpu_target_index) { in Prepare()282 num_blit_target_ = layer_count - blit_target_start_index_; in Prepare()473 uint32_t layer_count = UINT32(layer_stack->layers.size()); in Commit() local474 for (uint32_t k = blit_target_start_index_; k < layer_count; k++) { in Commit()
554 layer_stack_.layer_count -= kMaxBlitTargetLayers; in PrePrepareLayerStack()
257 uint32_t layer_count = UINT32(layer_stack->layers.size()); in Prepare() local258 uint32_t gpu_target_index = layer_count - 1; // default assumption in Prepare()261 for (; i < layer_count; i++) { in Prepare()276 if ((layer_count - 1) == gpu_target_index) { in Prepare()282 num_blit_target_ = layer_count - blit_target_start_index_; in Prepare()488 uint32_t layer_count = UINT32(layer_stack->layers.size()); in Commit() local489 for (uint32_t k = blit_target_start_index_; k < layer_count; k++) { in Commit()
591 layer_stack_.layer_count -= kMaxBlitTargetLayers; in PrePrepareLayerStack()
255 uint32_t layer_count = UINT32(layer_stack->layers.size()); in SetS3DMode() local260 for (uint32_t i = 0; i < layer_count; i++) { in SetS3DMode()276 } else if (layer_buffer->flags.secure && layer_count > 2) { in SetS3DMode()
919 uint32_t layer_count = UINT32(layer_stack->layers.size()); in NeedsMixerReconfiguration() local937 for (uint32_t i = 0; i < layer_count; i++) { in NeedsMixerReconfiguration()
1011 int layer_count = ctx->listStats[mDpy].numAppLayers; in allocLayerPipes() local1033 for(int index = 0 ; index < layer_count ; index++ ) { in allocLayerPipes()