Searched refs:cur_cycle (Results 1 – 2 of 2) sorted by relevance
64 int cur_cycle; member
136 .cur_cycle = 0,432 anim->cur_cycle = 0; in reset_animation()486 if (batt_anim->num_cycles > 0 && batt_anim->cur_cycle == batt_anim->num_cycles) { in update_screen_state()523 if (batt_anim->cur_cycle == 0) in update_screen_state()535 batt_anim->cur_cycle++; in update_screen_state()554 batt_anim->cur_cycle++; in update_screen_state()567 batt_anim->cur_cycle++; in update_screen_state()