Searched refs:cur_frame (Results 1 – 2 of 2) sorted by relevance
132 .cur_frame = 0,399 const struct animation::frame& frame = anim.frames[anim.cur_frame]; in draw_battery()404 anim.cur_frame, frame.min_level, in draw_battery()433 anim->cur_frame = 0; in reset_animation()496 disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time; in update_screen_state()499 if (batt_anim->cur_frame == 0) { in update_screen_state()510 batt_anim->cur_frame = i; in update_screen_state()516 disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time * in update_screen_state()546 batt_anim->cur_frame++; in update_screen_state()548 while (batt_anim->cur_frame < batt_anim->num_frames && in update_screen_state()[all …]
60 int cur_frame; member