Searched refs:headphone (Results 1 – 2 of 2) sorted by relevance
81 bool headphone = state & kHeadPhoneMask; in GetInitialAudioDeviceState() local85 UpdateAudioSystem(headphone, microphone); in GetInitialAudioDeviceState()138 void AudioDeviceHandler::UpdateAudioSystem(bool headphone, bool microphone) { in UpdateAudioSystem() argument142 if (headphone && microphone) { in UpdateAudioSystem()144 } else if (headphone) { in UpdateAudioSystem()
100 void UpdateAudioSystem(bool headphone, bool microphone);