/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
D | DepthTestAttribute.java | 36 public int depthFunc; field in DepthTestAttribute 52 public DepthTestAttribute (final int depthFunc) { in DepthTestAttribute() 56 public DepthTestAttribute (int depthFunc, boolean depthMask) { in DepthTestAttribute() 60 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar) { in DepthTestAttribute() 64 …public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depth… in DepthTestAttribute() 68 …public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeF… in DepthTestAttribute()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | RenderContext.java | 32 private int depthFunc; field in RenderContext
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | ParticleShader.java | 274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc; in bindMaterial() local 319 public void setDefaultDepthFunc(int depthFunc) { in setDefaultDepthFunc()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DefaultShader.java | 771 int depthFunc = config.defaultDepthFunc == -1 ? defaultDepthFunc : config.defaultDepthFunc; in bindMaterial() local 904 public void setDefaultDepthFunc (int depthFunc) { in setDefaultDepthFunc()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
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D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member 841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
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D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 237 TestFunc depthFunc; member
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D | rrFragmentOperations.cpp | 165 …Offset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::… in executeDepthCompare()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 132 'depthFunc': {1: { 0:true }}, property
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 515 void GLContext::depthFunc (deUint32 func) in depthFunc() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 2816 void ReferenceContext::depthFunc (deUint32 func) in depthFunc() function in sglr::ReferenceContext
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 125 glDepthFuncFunc depthFunc; variable
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLRenderingContext.java | 673 public final native void depthFunc (int func) /*-{ in depthFunc() method in WebGLRenderingContext
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