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Searched defs:depthFunc (Results 1 – 16 of 16) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DDepthTestAttribute.java36 public int depthFunc; field in DepthTestAttribute
52 public DepthTestAttribute (final int depthFunc) { in DepthTestAttribute()
56 public DepthTestAttribute (int depthFunc, boolean depthMask) { in DepthTestAttribute()
60 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar) { in DepthTestAttribute()
64 …public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depth… in DepthTestAttribute()
68 …public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeF… in DepthTestAttribute()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DRenderContext.java32 private int depthFunc; field in RenderContext
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
DParticleShader.java274 int depthFunc = config.defaultDepthFunc == -1 ? GL20.GL_LEQUAL : config.defaultDepthFunc; in bindMaterial() local
319 public void setDefaultDepthFunc(int depthFunc) { in setDefaultDepthFunc()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp90 deUint32 depthFunc; member
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java771 int depthFunc = config.defaultDepthFunc == -1 ? defaultDepthFunc : config.defaultDepthFunc; in bindMaterial() local
904 public void setDefaultDepthFunc (int depthFunc) { in setDefaultDepthFunc()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp104 deUint32 depthFunc; member
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
Des3fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp104 deUint32 depthFunc; member
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
Des2fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp237 TestFunc depthFunc; member
DrrFragmentOperations.cpp165 …Offset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::… in executeDepthCompare()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js132 'depthFunc': {1: { 0:true }}, property
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp515 void GLContext::depthFunc (deUint32 func) in depthFunc() function in sglr::GLContext
DsglrReferenceContext.cpp2816 void ReferenceContext::depthFunc (deUint32 func) in depthFunc() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl125 glDepthFuncFunc depthFunc; variable
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
DWebGLRenderingContext.java673 public final native void depthFunc (int func) /*-{ in depthFunc() method in WebGLRenderingContext