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Searched defs:numerA (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/pathops/
DSkDLineIntersection.cpp51 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local
116 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local
/external/skia/src/core/
DSkStroke.cpp867 SkScalar numerA = bLen.cross(ab0); in intersectRay() local