Searched defs:numerA (Results 1 – 2 of 2) sorted by relevance
51 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local116 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local
867 SkScalar numerA = bLen.cross(ab0); in intersectRay() local