Searched refs:BindArrayObject (Results 1 – 3 of 3) sorted by relevance
396 if (ctx->Driver.BindArrayObject && newObj) in bind_vertex_array()397 ctx->Driver.BindArrayObject(ctx, newObj); in bind_vertex_array()
641 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); member
183 driver->BindArrayObject = NULL; in _mesa_init_driver_functions()