Searched refs:Tex (Results 1 – 11 of 11) sorted by relevance
134 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & in i830_render_start()163 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { in i830_render_start()165 i830->state.Tex[i][I830_TEXREG_MCS] = mcs; in i830_render_start()404 sz += sizeof(state->Tex[i]); in get_state_size()541 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); in i830_emit_state()547 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); in i830_emit_state()548 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); in i830_emit_state()549 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); in i830_emit_state()550 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); in i830_emit_state()551 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); in i830_emit_state()[all …]
460 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); in i915_emit_state()461 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); in i915_emit_state()471 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); in i915_emit_state()472 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); in i915_emit_state()473 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); in i915_emit_state()
123 GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; member
225 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; member
126 GLuint *state = i830->state.Tex[unit], format, pitch; in i830_update_tex_unit()
144 GLuint *state = i915->state.Tex[unit], format, pitch; in i915_update_tex_unit()
54 Permission is granted to process this file through Tex and print the
4854 % @tex ... @end tex escapes into raw Tex temporarily.
273 struct temp_texture Tex; /**< separate texture from other meta ops */ member1227 struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; in get_bitmap_temp_texture()
1873 % Now make Tex use those variables4444 % @tex ... @end tex escapes into raw Tex temporarily.