Searched refs:VERT_ATTRIB_TEX (Results 1 – 7 of 7) sorted by relevance
247 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _mesa_GetPointerv()
393 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit), in _mesa_TexCoordPointer()1255 if (arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled) in _mesa_print_arrays()1256 print_array("TexCoord", i, &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]); in _mesa_print_arrays()
157 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) macro195 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))197 BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)199 BITFIELD64_RANGE(VERT_ATTRIB_POS, VERT_ATTRIB_TEX(VERT_ATTRIB_TEX_MAX))
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state()1475 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] in _mesa_IsEnabled()
1583 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value()1723 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; in find_custom_value()
1514 struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)]; in _ae_update_state()
541 vp->inputs[VERT_ATTRIB_TEX(i)] = i + 6; in r200_translate_vertex_program()542 vp->inputmap_rev[8 + i] = VERT_ATTRIB_TEX(i); in r200_translate_vertex_program()