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Searched refs:angVelB (Results 1 – 13 of 13) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtGeneric6DofConstraint.cpp178 btVector3 angVelB = body1->getAngularVelocity(); in solveAngularLimits() local
181 vel_diff = angVelA-angVelB; in solveAngularLimits()
578 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2() local
582 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
583 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
587 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
588 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
594 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2NonVirtual() argument
609 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2NonVirtual()
610 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2NonVirtual()
[all …]
DbtGeneric6DofConstraint.h337 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
339 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
423 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
548 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in ATTRIBUTE_ALIGNED16()
DbtGeneric6DofSpring2Constraint.cpp482 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2() local
485 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
486 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2()
490 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in setLinearLimits() argument
540 …row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axi… in setLinearLimits()
549 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in setAngularLimits() argument
589 …row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,angVelB, in… in setAngularLimits()
653 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in get_limit_motor_info2() argument
661 …btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(a… in get_limit_motor_info2()
780 …btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(a… in get_limit_motor_info2()
DbtHingeConstraint.h124 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
126 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
127 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
DbtConeTwistConstraint.cpp442 btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); in solveConstraintObsolete() local
443 btVector3 relVel = angVelB - angVelA; in solveConstraintObsolete()
464 btVector3 angVelB; in solveConstraintObsolete() local
465 bodyB.internalGetAngularVelocity(angVelB); in solveConstraintObsolete()
471 btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis); in solveConstraintObsolete()
503 btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis ); in solveConstraintObsolete()
DbtHingeConstraint.cpp407 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2NonVirtual() argument
412 getInfo2Internal(info,transA,transB,angVelA,angVelB); in getInfo2NonVirtual()
416 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2Internal() argument
628 vel -= angVelB.dot(ax1); in getInfo2Internal()
777 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2InternalUsingFrameOffset() argument
1023 vel -= angVelB.dot(ax1); in getInfo2InternalUsingFrameOffset()
DbtGeneric6DofSpring2Constraint.h310 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
311 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
319 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in ATTRIBUTE_ALIGNED16()
DbtSequentialImpulseConstraintSolver.cpp1046 btVector3 angVelA(0,0,0),angVelB(0,0,0); in convertContact() local
1050 angVelB = rb1->getAngularVelocity(); in convertContact()
1051 btVector3 relAngVel = angVelB-angVelA; in convertContact()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtGeneric6DofConstraint.java106 …trix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB) { in getInfo2NonVirtual() argument
107 …straint.btConstraintInfo2.getCPtr(info), info, transA, transB, linVelA, linVelB, angVelA, angVelB); in getInfo2NonVirtual()
188 …trix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstrain… in get_limit_motor_info2() argument
189 …tMotor.getCPtr(limot), limot, transA, transB, linVelA, linVelB, angVelA, angVelB, btTypedConstrain… in get_limit_motor_info2()
192 …trix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstrain… in get_limit_motor_info2() argument
193 …tMotor.getCPtr(limot), limot, transA, transB, linVelA, linVelB, angVelA, angVelB, btTypedConstrain… in get_limit_motor_info2()
DbtHingeConstraint.java98 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2NonVirtual() argument
99 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2NonVirtual()
102 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2Internal() argument
103 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2Internal()
106 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2InternalUsingFrameOffset() argument
107 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2InternalUsingFrameOffset()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
DbtContinuousConvexCollision.cpp100 btVector3 linVelA,angVelA,linVelB,angVelB; in calcTimeOfImpact() local
102 btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); in calcTimeOfImpact()
108 …btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * bou… in calcTimeOfImpact()
201 btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); in calcTimeOfImpact()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtTransformUtil.h184 btVector3 linVelA,angVelA,linVelB,angVelB; in updateSeparatingDistance() local
186 …ansformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB); in updateSeparatingDistance()
187 …btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m… in updateSeparatingDistance()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBodyConstraintSolver.cpp714 btVector3 angVelA(0,0,0),angVelB(0,0,0); in convertMultiBodyContact() local
718 angVelB = rb1->getAngularVelocity(); in convertMultiBodyContact()
719 btVector3 relAngVel = angVelB-angVelA; in convertMultiBodyContact()