/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btGeneric6DofConstraint.cpp | 178 btVector3 angVelB = body1->getAngularVelocity(); in solveAngularLimits() local 181 vel_diff = angVelA-angVelB; in solveAngularLimits() 578 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2() local 582 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 583 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 587 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 588 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 594 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2NonVirtual() argument 609 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2NonVirtual() 610 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2NonVirtual() [all …]
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D | btGeneric6DofConstraint.h | 337 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 339 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 423 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 548 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in ATTRIBUTE_ALIGNED16()
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D | btGeneric6DofSpring2Constraint.cpp | 482 const btVector3& angVelB = m_rbB.getAngularVelocity(); in getInfo2() local 485 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 486 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB); in getInfo2() 490 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in setLinearLimits() argument 540 …row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axi… in setLinearLimits() 549 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB) in setAngularLimits() argument 589 …row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,angVelB, in… in setAngularLimits() 653 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in get_limit_motor_info2() argument 661 …btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(a… in get_limit_motor_info2() 780 …btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(a… in get_limit_motor_info2()
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D | btHingeConstraint.h | 124 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 126 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 127 …t btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16()
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D | btConeTwistConstraint.cpp | 442 btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB); in solveConstraintObsolete() local 443 btVector3 relVel = angVelB - angVelA; in solveConstraintObsolete() 464 btVector3 angVelB; in solveConstraintObsolete() local 465 bodyB.internalGetAngularVelocity(angVelB); in solveConstraintObsolete() 471 btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis); in solveConstraintObsolete() 503 btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis ); in solveConstraintObsolete()
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D | btHingeConstraint.cpp | 407 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2NonVirtual() argument 412 getInfo2Internal(info,transA,transB,angVelA,angVelB); in getInfo2NonVirtual() 416 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2Internal() argument 628 vel -= angVelB.dot(ax1); in getInfo2Internal() 777 …st btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB) in getInfo2InternalUsingFrameOffset() argument 1023 vel -= angVelB.dot(ax1); in getInfo2InternalUsingFrameOffset()
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D | btGeneric6DofSpring2Constraint.h | 310 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 311 …nst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB); in ATTRIBUTE_ALIGNED16() 319 …onst btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB, in ATTRIBUTE_ALIGNED16()
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D | btSequentialImpulseConstraintSolver.cpp | 1046 btVector3 angVelA(0,0,0),angVelB(0,0,0); in convertContact() local 1050 angVelB = rb1->getAngularVelocity(); in convertContact() 1051 btVector3 relAngVel = angVelB-angVelA; in convertContact()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btGeneric6DofConstraint.java | 106 …trix4 transA, Matrix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB) { in getInfo2NonVirtual() argument 107 …straint.btConstraintInfo2.getCPtr(info), info, transA, transB, linVelA, linVelB, angVelA, angVelB); in getInfo2NonVirtual() 188 …trix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstrain… in get_limit_motor_info2() argument 189 …tMotor.getCPtr(limot), limot, transA, transB, linVelA, linVelB, angVelA, angVelB, btTypedConstrain… in get_limit_motor_info2() 192 …trix4 transB, Vector3 linVelA, Vector3 linVelB, Vector3 angVelA, Vector3 angVelB, btTypedConstrain… in get_limit_motor_info2() argument 193 …tMotor.getCPtr(limot), limot, transA, transB, linVelA, linVelB, angVelA, angVelB, btTypedConstrain… in get_limit_motor_info2()
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D | btHingeConstraint.java | 98 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2NonVirtual() argument 99 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2NonVirtual() 102 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2Internal() argument 103 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2Internal() 106 …straint.btConstraintInfo2 info, Matrix4 transA, Matrix4 transB, Vector3 angVelA, Vector3 angVelB) { in getInfo2InternalUsingFrameOffset() argument 107 …, this, btTypedConstraint.btConstraintInfo2.getCPtr(info), info, transA, transB, angVelA, angVelB); in getInfo2InternalUsingFrameOffset()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
D | btContinuousConvexCollision.cpp | 100 btVector3 linVelA,angVelA,linVelB,angVelB; in calcTimeOfImpact() local 102 btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); in calcTimeOfImpact() 108 …btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * bou… in calcTimeOfImpact() 201 btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); in calcTimeOfImpact()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btTransformUtil.h | 184 btVector3 linVelA,angVelA,linVelB,angVelB; in updateSeparatingDistance() local 186 …ansformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB); in updateSeparatingDistance() 187 …btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m… in updateSeparatingDistance()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
D | btMultiBodyConstraintSolver.cpp | 714 btVector3 angVelA(0,0,0),angVelB(0,0,0); in convertMultiBodyContact() local 718 angVelB = rb1->getAngularVelocity(); in convertMultiBodyContact() 719 btVector3 relAngVel = angVelB-angVelA; in convertMultiBodyContact()
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