Searched refs:glPB (Results 1 – 2 of 2) sorted by relevance
19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in addPathProcessingVarying() local21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()22 glPB->fArgs.fPrimitiveProcessor->isPathRendering() && in addPathProcessingVarying()23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && in addPathProcessingVarying()24 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0); in addPathProcessingVarying()
86 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local87 return glPB->gpu(); in glGpu()