Searched refs:minExp (Results 1 – 7 of 7) sorted by relevance
/external/deqp/framework/common/ |
D | tcuFloatFormat.cpp | 59 FloatFormat::FloatFormat (int minExp, in FloatFormat() argument 66 : m_minExp (minExp) in FloatFormat() 75 DE_ASSERT(minExp <= maxExp); in FloatFormat()
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D | tcuFloatFormat.hpp | 46 FloatFormat (int minExp,
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPackingFunctionTests.cpp | 554 const int minExp = -14; in iterate() local 563 const int exp = rnd.getInt(minExp, maxExp); in iterate() 659 const int minExp = -14; in iterate() local 669 const int exp = rnd.getInt(minExp, maxExp); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderPackingFunctionTests.cpp | 558 const int minExp = -14; in iterate() local 567 const int exp = rnd.getInt(minExp, maxExp); in iterate() 663 const int minExp = -14; in iterate() local 673 const int exp = rnd.getInt(minExp, maxExp); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 642 const int minExp = -14; in iterate() local 651 const int exp = rnd.getInt(minExp, maxExp); in iterate() 763 const int minExp = -14; in iterate() local 773 const int exp = rnd.getInt(minExp, maxExp); in iterate()
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D | vktShaderBuiltinPrecisionTests.cpp | 4063 const int minExp = format.getMinExp(); in genRandom() local 4069 const double minRoot = deCbrt(minExp - 0.5 - (haveSubnormal ? 1.0 : 0.0)); in genRandom() 4090 if (exp >= minExp) in genRandom() 4100 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4128 const int minExp = format.getMinExp(); in genFixeds() local 4131 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4132 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4114 const int minExp = format.getMinExp(); in genRandom() local 4120 const double minRoot = deCbrt(minExp - 0.5 - (haveSubnormal ? 1.0 : 0.0)); in genRandom() 4141 if (exp >= minExp) in genRandom() 4151 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4179 const int minExp = format.getMinExp(); in genFixeds() local 4182 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4183 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
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