Searched refs:multithread_ (Results 1 – 2 of 2) sorted by relevance
47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()55 multithread_ = false;72 if (!multithread_ || worker_count < 2) { in init_workers()73 multithread_ = false; in init_workers()145 if (multithread_) { in attach_shell()153 if (multithread_) { in detach_shell()
118 bool multithread_; variable