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Searched refs:multithread_ (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DSmoke.cpp47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()
55 multithread_ = false;
72 if (!multithread_ || worker_count < 2) { in init_workers()
73 multithread_ = false; in init_workers()
145 if (multithread_) { in attach_shell()
153 if (multithread_) { in detach_shell()
DSmoke.h118 bool multithread_; variable