Searched refs:prim_idx (Results 1 – 1 of 1) sorted by relevance
169 unsigned prim_idx, j, slot; in draw_geometry_fetch_outputs() local177 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { in draw_geometry_fetch_outputs()178 unsigned num_verts_per_prim = machine->Primitives[prim_idx]; in draw_geometry_fetch_outputs()179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] = in draw_geometry_fetch_outputs()180 machine->Primitives[prim_idx]; in draw_geometry_fetch_outputs()183 int idx = (prim_idx * num_verts_per_prim + j) * in draw_geometry_fetch_outputs()213 unsigned prim_idx) in draw_fetch_gs_input() argument226 i, indices[i], prim_idx); in draw_fetch_gs_input()233 machine->Inputs[idx].xyzw[0].f[prim_idx] = in draw_fetch_gs_input()235 machine->Inputs[idx].xyzw[1].f[prim_idx] = in draw_fetch_gs_input()[all …]