Searched refs:injectImpulse (Results 1 – 1 of 1) sorted by relevance
69 static int injectImpulse; variable185 if (injectImpulse == -1) { in playerCallback()197 injectImpulse = 0; in playerCallback()321 injectImpulse = atoi(&arg[2]); in main()559 if (injectImpulse > 0) { in main()560 if (injectImpulse <= 100) { in main()561 injectImpulse = -1; in main()564 if ((injectImpulse % 1000) < 100) { in main()567 injectImpulse -= 100; in main()