Searched refs:mInstanceID (Results 1 – 4 of 4) sorted by relevance
39 unsigned id = thisObject->mInstanceID; in I3DGrouping_Set3DGroup()111 unsigned mask = 1 << (InterfaceToIObject(thiz)->mInstanceID - 1); in I3DGrouping_deinit()
552 unsigned i = thiz->mInstanceID; in IObject_Destroy()823 thiz->mInstanceID = i + 1; in IObject_Publish()
270 unsigned id = thiz->mInstanceID; in object_unlock_exclusive_attributes_()
32 SLuint32 mInstanceID; // const for debugger and for RPC, 0 means unpublished member