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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef TREEINFO_H
17 #define TREEINFO_H
18 
19 #include "utils/Macros.h"
20 
21 #include <utils/Timers.h>
22 
23 #include <string>
24 
25 namespace android {
26 namespace uirenderer {
27 
28 namespace renderthread {
29 class CanvasContext;
30 }
31 
32 class DamageAccumulator;
33 class LayerUpdateQueue;
34 class OpenGLRenderer;
35 class RenderNode;
36 class RenderState;
37 
38 class ErrorHandler {
39 public:
40     virtual void onError(const std::string& message) = 0;
41 protected:
~ErrorHandler()42     ~ErrorHandler() {}
43 };
44 
45 class TreeObserver {
46 public:
47     // Called when a RenderNode's parent count hits 0.
48     // Due to the unordered nature of tree pushes, once prepareTree
49     // is finished it is possible that the node was "resurrected" and has
50     // a non-zero parent count.
onMaybeRemovedFromTree(RenderNode * node)51     virtual void onMaybeRemovedFromTree(RenderNode* node) {}
52 protected:
~TreeObserver()53     ~TreeObserver() {}
54 };
55 
56 // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
57 class TreeInfo {
58     PREVENT_COPY_AND_ASSIGN(TreeInfo);
59 public:
60     enum TraversalMode {
61         // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
62         // May only be used if both the UI thread and RT thread are blocked on the
63         // prepare
64         MODE_FULL,
65         // Run only what can be done safely on RT thread. Currently this only means
66         // animators, but potentially things like SurfaceTexture updates
67         // could be handled by this as well if there are no listeners
68         MODE_RT_ONLY,
69     };
70 
TreeInfo(TraversalMode mode,renderthread::CanvasContext & canvasContext)71     TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
72             : mode(mode)
73             , prepareTextures(mode == MODE_FULL)
74             , canvasContext(canvasContext)
75     {}
76 
77     TraversalMode mode;
78     // TODO: Remove this? Currently this is used to signal to stop preparing
79     // textures if we run out of cache space.
80     bool prepareTextures;
81     renderthread::CanvasContext& canvasContext;
82     // TODO: buildLayer uses this to suppress running any animations, but this
83     // should probably be refactored somehow. The reason this is done is
84     // because buildLayer is not setup for injecting the animationHook, as well
85     // as this being otherwise wasted work as all the animators will be
86     // re-evaluated when the frame is actually drawn
87     bool runAnimations = true;
88 
89     // Must not be null during actual usage
90     DamageAccumulator* damageAccumulator = nullptr;
91 
92 #if HWUI_NEW_OPS
93     LayerUpdateQueue* layerUpdateQueue = nullptr;
94 #else
95     // The renderer that will be drawing the next frame. Use this to push any
96     // layer updates or similar. May be NULL.
97     OpenGLRenderer* renderer = nullptr;
98 #endif
99     ErrorHandler* errorHandler = nullptr;
100 
101     // Optional, may be nullptr. Used to allow things to observe interesting
102     // tree state changes
103     TreeObserver* observer = nullptr;
104 
105     int32_t windowInsetLeft = 0;
106     int32_t windowInsetTop = 0;
107     bool updateWindowPositions = false;
108 
109     struct Out {
110         bool hasFunctors = false;
111         // This is only updated if evaluateAnimations is true
112         bool hasAnimations = false;
113         // This is set to true if there is an animation that RenderThread cannot
114         // animate itself, such as if hasFunctors is true
115         // This is only set if hasAnimations is true
116         bool requiresUiRedraw = false;
117         // This is set to true if draw() can be called this frame
118         // false means that we must delay until the next vsync pulse as frame
119         // production is outrunning consumption
120         // NOTE that if this is false CanvasContext will set either requiresUiRedraw
121         // *OR* will post itself for the next vsync automatically, use this
122         // only to avoid calling draw()
123         bool canDrawThisFrame = true;
124     } out;
125 
126     // TODO: Damage calculations
127 };
128 
129 } /* namespace uirenderer */
130 } /* namespace android */
131 
132 #endif /* TREEINFO_H */
133