Lines Matching defs:program
1306 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
1346 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
1354 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
1364 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
1378 GLuint program = ctx->m_glCreateProgram_enc(self); in s_glCreateProgram() local
1398 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
1436 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
1451 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
1458 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
1478 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
1526 void GL2Encoder::updateHostTexture2DBindingsFromProgramData(GLuint program) { in updateHostTexture2DBindingsFromProgramData()
1551 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
2914 void GL2Encoder::s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLch… in s_glGetUniformIndices()
3040 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
3050 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, … in s_glGetActiveUniformBlockiv()
3258 void GL2Encoder::s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const cha… in s_glTransformFeedbackVaryings()
3782 void GL2Encoder::s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length,… in s_glGetProgramBinary()
4205 void GL2Encoder::s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program) { in s_glActiveShaderProgram()
4277 void GL2Encoder::s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0) in s_glProgramUniform1f()
4284 void GL2Encoder::s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1fv()
4291 void GL2Encoder::s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0) in s_glProgramUniform1i()
4310 void GL2Encoder::s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1iv()
4317 void GL2Encoder::s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0) in s_glProgramUniform1ui()
4336 void GL2Encoder::s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform1uiv()
4343 void GL2Encoder::s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform2f()
4350 void GL2Encoder::s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2fv()
4357 void GL2Encoder::s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform2i()
4364 void GL2Encoder::s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2iv()
4371 void GL2Encoder::s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint… in s_glProgramUniform2ui()
4378 void GL2Encoder::s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform2uiv()
4385 void GL2Encoder::s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform3f()
4392 void GL2Encoder::s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3fv()
4399 void GL2Encoder::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform3i()
4406 void GL2Encoder::s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3iv()
4413 void GL2Encoder::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform3ui()
4420 void GL2Encoder::s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform3uiv()
4427 void GL2Encoder::s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform4f()
4434 void GL2Encoder::s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4fv()
4441 void GL2Encoder::s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform4i()
4448 void GL2Encoder::s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4iv()
4455 void GL2Encoder::s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform4ui()
4462 void GL2Encoder::s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform4uiv()
4469 void GL2Encoder::s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix2fv()
4476 void GL2Encoder::s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x3fv()
4483 void GL2Encoder::s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x4fv()
4490 void GL2Encoder::s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix3fv()
4497 void GL2Encoder::s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x2fv()
4504 void GL2Encoder::s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x4fv()
4511 void GL2Encoder::s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix4fv()
4518 void GL2Encoder::s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x2fv()
4525 void GL2Encoder::s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x3fv()
4532 void GL2Encoder::s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value) { in s_glProgramParameteri()
4537 …id GL2Encoder::s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program) in s_glUseProgramStages()
4579 void GL2Encoder::s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLui… in s_glGetProgramResourceiv()
4601 GLuint GL2Encoder::s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface,… in s_glGetProgramResourceIndex()
4606 GLint GL2Encoder::s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterfac… in s_glGetProgramResourceLocation()
4611 void GL2Encoder::s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GL… in s_glGetProgramResourceName()