/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_SURFACE_CONTROL_H #define ANDROID_GUI_SURFACE_CONTROL_H #include #include #include #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- class IGraphicBufferProducer; class Surface; class SurfaceComposerClient; // --------------------------------------------------------------------------- class SurfaceControl : public RefBase { public: static bool isValid(const sp& surface) { return (surface != 0) && surface->isValid(); } bool isValid() { return mHandle!=0 && mClient!=0; } static bool isSameSurface( const sp& lhs, const sp& rhs); // release surface data from java void clear(); // disconnect any api that's connected void disconnect(); status_t setLayerStack(uint32_t layerStack); status_t setLayer(int32_t layer); // Sets a Z order relative to the Surface specified by "relativeTo" but // without becoming a full child of the relative. Z-ordering works exactly // as if it were a child however. // // As a nod to sanity, only non-child surfaces may have a relative Z-order. // // This overrides any previous and is overriden by any future calls // to setLayer. // // If the relative dissapears, the Surface will have no layer and be // invisible, until the next time set(Relative)Layer is called. // // TODO: This is probably a hack. Currently it exists only to work around // some framework usage of the hidden APPLICATION_MEDIA_OVERLAY window type // which allows inserting a window between a SurfaceView and it's main application // window. However, since we are using child windows for the SurfaceView, but not using // child windows elsewhere in O, the WindowManager can't set the layer appropriately. // This is only used by the "TvInputService" and following the port of ViewRootImpl // to child surfaces, we can then port this and remove this method. status_t setRelativeLayer(const sp& relativeTo, int32_t layer); status_t setPosition(float x, float y); status_t setSize(uint32_t w, uint32_t h); status_t hide(); status_t show(); status_t setFlags(uint32_t flags, uint32_t mask); status_t setTransparentRegionHint(const Region& transparent); status_t setAlpha(float alpha=1.0f); status_t setMatrix(float dsdx, float dtdx, float dtdy, float dsdy); status_t setCrop(const Rect& crop); status_t setFinalCrop(const Rect& crop); // If the size changes in this transaction, all geometry updates specified // in this transaction will not complete until a buffer of the new size // arrives. As some elements normally apply immediately, this enables // freezing the total geometry of a surface until a resize is completed. status_t setGeometryAppliesWithResize(); // Defers applying any changes made in this transaction until the Layer // identified by handle reaches the given frameNumber. If the Layer identified // by handle is removed, then we will apply this transaction regardless of // what frame number has been reached. status_t deferTransactionUntil(const sp& handle, uint64_t frameNumber); // A variant of deferTransactionUntil which identifies the Layer we wait for by // Surface instead of Handle. Useful for clients which may not have the // SurfaceControl for some of their Surfaces. Otherwise behaves identically. status_t deferTransactionUntil(const sp& barrier, uint64_t frameNumber); // Reparents all children of this layer to the new parent handle. status_t reparentChildren(const sp& newParentHandle); // Detaches all child surfaces (and their children recursively) // from their SurfaceControl. // The child SurfaceControl's will not throw exceptions or return errors, // but transactions will have no effect. // The child surfaces will continue to follow their parent surfaces, // and remain eligible for rendering, but their relative state will be // frozen. We use this in the WindowManager, in app shutdown/relaunch // scenarios, where the app would otherwise clean up its child Surfaces. // Sometimes the WindowManager needs to extend their lifetime slightly // in order to perform an exit animation or prevent flicker. status_t detachChildren(); // Set an override scaling mode as documented in // the override scaling mode will take precedence over any client // specified scaling mode. -1 will clear the override scaling mode. status_t setOverrideScalingMode(int32_t overrideScalingMode); static status_t writeSurfaceToParcel( const sp& control, Parcel* parcel); sp getSurface() const; sp createSurface() const; sp getHandle() const; status_t clearLayerFrameStats() const; status_t getLayerFrameStats(FrameStats* outStats) const; private: // can't be copied SurfaceControl& operator = (SurfaceControl& rhs); SurfaceControl(const SurfaceControl& rhs); friend class SurfaceComposerClient; friend class Surface; SurfaceControl( const sp& client, const sp& handle, const sp& gbp); ~SurfaceControl(); sp generateSurfaceLocked() const; status_t validate() const; void destroy(); sp mClient; sp mHandle; sp mGraphicBufferProducer; mutable Mutex mLock; mutable sp mSurfaceData; }; }; // namespace android #endif // ANDROID_GUI_SURFACE_CONTROL_H