/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_GRAPHICS_ENV_H #define ANDROID_UI_GRAPHICS_ENV_H 1 #include struct android_namespace_t; namespace android { class GraphicsEnv { public: static GraphicsEnv& getInstance(); // Set a search path for loading graphics drivers. The path is a list of // directories separated by ':'. A directory can be contained in a zip file // (drivers must be stored uncompressed and page aligned); such elements // in the search path must have a '!' after the zip filename, e.g. // /data/app/com.example.driver/base.apk!/lib/arm64-v8a void setDriverPath(const std::string path); android_namespace_t* getDriverNamespace(); private: GraphicsEnv() = default; std::string mDriverPath; android_namespace_t* mDriverNamespace = nullptr; }; } // namespace android /* FIXME * Export an un-mangled function that just does * return android::GraphicsEnv::getInstance().getDriverNamespace(); * This allows libEGL to get the function pointer via dlsym, since it can't * directly link against libgui. In a future release, we'll fix this so that * libgui does not depend on graphics API libraries, and libEGL can link * against it. The current dependencies from libgui -> libEGL are: * - the GLConsumer class, which should be moved to its own library * - the EGLsyncKHR synchronization in BufferQueue, which is deprecated and * will be removed soon. */ extern "C" android_namespace_t* android_getDriverNamespace(); #endif // ANDROID_UI_GRAPHICS_ENV_H