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Searched defs:depthFunc (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp90 deUint32 depthFunc; member
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp104 deUint32 depthFunc; member
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
Des3fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp104 deUint32 depthFunc; member
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++) in init() local
Des2fShaderInvarianceTests.cpp323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); in iterate() local
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp237 TestFunc depthFunc; member
DrrFragmentOperations.cpp165 …Offset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::… in executeDepthCompare()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js132 'depthFunc': {1: { 0:true }}, property
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h228 GLenum depthFunc; member
DContext.cpp397 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h334 GLenum depthFunc; member
DContext.cpp384 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
/external/swiftshader/src/OpenGL/libGL/
DContext.h429 GLenum depthFunc; member
DContext.cpp379 void Context::setDepthFunc(GLenum depthFunc) in setDepthFunc()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp515 void GLContext::depthFunc (deUint32 func) in depthFunc() function in sglr::GLContext
DsglrReferenceContext.cpp2816 void ReferenceContext::depthFunc (deUint32 func) in depthFunc() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl125 glDepthFuncFunc depthFunc; variable