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Searched defs:depthStencilFormat (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits()
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp37 …nInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLin… in Config()
336 …erval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLin… in add()
DDisplay.cpp176 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex]; in initialize() local
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
Des3fFboMultisampleTests.cpp57 …ext, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const … in BasicFboMultisampleCase()
Des3fFboRenderTest.cpp101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
Des3fFboInvalidateTests.cpp1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.cpp167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer()
DvktPipelineReferenceRenderer.hpp123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader()
DvktPipelineMultisampleTests.cpp957 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance() local
1432 const VkFormat depthStencilFormat, in MultisampleRenderer()
DvktPipelineImageSamplingInstance.cpp1381 const tcu::TextureFormat depthStencilFormat; // Undefined depth/stencil format. in verifyImage() local
/external/swiftshader/src/D3D9/
DDirect3D9Ex.cpp183 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch()
DDirect3D9.cpp192 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch()
/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsEarlyFragmentTests.cpp111 const VkFormat depthStencilFormat) in makeRenderPass()