| /external/deqp/framework/opengl/ |
| D | gluFboRenderContext.cpp | 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits() 211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config); in createFramebuffer() local
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| /external/swiftshader/src/OpenGL/libEGL/ |
| D | Config.cpp | 37 …nInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLin… in Config() 336 …erval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLin… in add()
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| D | Display.cpp | 176 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex]; in initialize() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
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| D | es3fFboMultisampleTests.cpp | 57 …ext, const char* name, const char* desc, deUint32 colorFormat, deUint32 depthStencilFormat, const … in BasicFboMultisampleCase()
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| D | es3fFboRenderTest.cpp | 101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig 1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local 1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
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| D | es3fFboInvalidateTests.cpp | 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() local
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineReferenceRenderer.cpp | 167 const tcu::TextureFormat& depthStencilFormat, in ReferenceRenderer()
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| D | vktPipelineReferenceRenderer.hpp | 123 const tcu::TextureFormat& depthStencilFormat) in ColorFragmentShader()
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| D | vktPipelineMultisampleTests.cpp | 957 …const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil); in RasterizationSamplesInstance() local 1432 const VkFormat depthStencilFormat, in MultisampleRenderer()
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| D | vktPipelineImageSamplingInstance.cpp | 1381 const tcu::TextureFormat depthStencilFormat; // Undefined depth/stencil format. in verifyImage() local
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| /external/swiftshader/src/D3D9/ |
| D | Direct3D9Ex.cpp | 183 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch()
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| D | Direct3D9.cpp | 192 …PE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) in CheckDepthStencilMatch()
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| /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/ |
| D | vktFragmentOperationsEarlyFragmentTests.cpp | 111 const VkFormat depthStencilFormat) in makeRenderPass()
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