Searched defs:elementCount (Results 1 – 9 of 9) sorted by relevance
76 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { in setMeshTexturedIndexedVbo()157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { in setMeshTexturedIndexedQuads()171 …uilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) { in setMeshColoredTexturedMesh()
112 int elementCount; member
445 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; in onBitmapMeshOp() local
78 GLsizei elementCount = 0; variable
179 size_t elementCount, in Element()
98 for (unsigned elementCount = exportedType->getNumElements(), elementIdx = 0; in validateLayoutOfExportedTypes() local
903 int elementCount = 1; in getSize() local
990 private static int[] obtain(final int elementCount) { in obtain()
1197 int elementCount = _env->GetArrayLength(_typeData); in nTypeGetNativeData() local