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Searched defs:isCompressed (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageUtil.hpp107 virtual bool isCompressed (void) const { return !m_compressedLevels.empty(); } in isCompressed() function in vkt::pipeline::TestTexture
DvktPipelineSamplerTests.cpp864 const bool isCompressed = isCompressedFormat(format); in createSamplerTests() local
/external/swiftshader/third_party/LLVM/include/llvm/Bitcode/
DArchive.h115 bool isCompressed() const { return flags&CompressedFlag; } in isCompressed() function
/external/llvm/include/llvm/Object/
DObjectFile.h387 inline bool SectionRef::isCompressed() const { in isCompressed() function
/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp556 bool Texture2D::isCompressed(GLenum target, GLint level) const in isCompressed() function in gl::Texture2D
876 bool TextureCubeMap::isCompressed(GLenum target, GLint level) const in isCompressed() function in gl::TextureCubeMap
/external/eigen/Eigen/src/SparseCore/
DSparseBlock.h239 bool isCompressed() const { return m_matrix.innerNonZeroPtr()==0; } in isCompressed() function
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp896 bool Texture2D::isCompressed(GLenum target, GLint level) const in isCompressed() function in es2::Texture2D
1265 bool TextureCubeMap::isCompressed(GLenum target, GLint level) const in isCompressed() function in es2::TextureCubeMap
1866 bool Texture3D::isCompressed(GLenum target, GLint level) const in isCompressed() function in es2::Texture3D
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp695 bool Texture2D::isCompressed(GLenum target, GLint level) const in isCompressed() function in es1::Texture2D
/external/llvm/lib/ProfileData/
DInstrProf.cpp306 bool isCompressed = (CompressedSize != 0); in readPGOFuncNameStrings() local
/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/
DECPoint.java293 public boolean isCompressed() in isCompressed() method in ECPoint
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp470 const bool isCompressed = glu::isCompressedFormat(format); in isCoreFilterableFormat() local
2393 const bool isCompressed = glu::isCompressedFormat(format); in init() local
/external/swiftshader/src/Renderer/
DSurface.cpp2860 bool Surface::isCompressed(Format format) in isCompressed() function in sw::Surface