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Searched defs:lightRadius (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.h94 const Vector3& lightCenter, float lightRadius) in ShadowTask()
119 const float lightRadius; variable
DTessellationCache.cpp210 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
357 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
375 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
DShadowTessellator.cpp63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp38 float lightRadius; member
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp229 void CanvasContext::setup(float lightRadius, in setup()
DRenderProxy.cpp191 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE4()
197 void RenderProxy::setup(float lightRadius, in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java994 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp679 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()