Searched defs:lightRadius (Results 1 – 8 of 8) sorted by relevance
| /frameworks/base/libs/hwui/ |
| D | TessellationCache.h | 94 const Vector3& lightCenter, float lightRadius) in ShadowTask() 119 const float lightRadius; variable
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| D | TessellationCache.cpp | 210 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 357 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 375 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
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| D | ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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| /frameworks/base/libs/hwui/tests/microbench/ |
| D | ShadowBench.cpp | 38 float lightRadius; member
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| /frameworks/base/libs/hwui/renderthread/ |
| D | CanvasContext.cpp | 229 void CanvasContext::setup(float lightRadius, in setup()
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| D | RenderProxy.cpp | 191 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in CREATE_BRIDGE4() 197 void RenderProxy::setup(float lightRadius, in setup()
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| /frameworks/base/core/java/android/view/ |
| D | ThreadedRenderer.java | 994 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
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| /frameworks/base/core/jni/ |
| D | android_view_ThreadedRenderer.cpp | 679 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()
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