Searched defs:programObject (Results 1 – 9 of 9) sorted by relevance
144 es2::Program *programObject = context->getProgram(program); in AttachShader() local217 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local1454 es2::Program *programObject = context->getProgram(program); in DetachShader() local2386 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local2424 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local2461 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local2488 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local3146 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local3260 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local3884 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local[all …]
2050 es2::Program *programObject = context->getProgram(program); in glTransformFeedbackVaryings() local2075 es2::Program *programObject = context->getProgram(program); in glGetTransformFeedbackVarying() local2355 es2::Program *programObject = context->getProgram(program); in glGetUniformuiv() local2387 es2::Program *programObject = context->getProgram(program); in glGetFragDataLocation() local2782 es2::Program *programObject = context->getProgram(program); in glGetUniformIndices() local2835 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformsiv() local2869 es2::Program *programObject = context->getProgram(program); in glGetUniformBlockIndex() local2891 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformBlockiv() local2931 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformBlockName() local2956 es2::Program *programObject = context->getProgram(program); in glUniformBlockBinding() local[all …]
182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
188 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local1473 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local3000 Program *programObject = getCurrentProgram(); in applyShaders() local3026 Program *programObject = getCurrentProgram(); in applyTextures() local
195 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local
159 gl::Program *programObject = context->getProgram(program); in glAttachShader() local237 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local1546 gl::Program *programObject = context->getProgram(program); in glDetachShader() local2245 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local2283 gl::Program *programObject = context->getProgram(program); in glGetActiveUniform() local2320 gl::Program *programObject = context->getProgram(program); in glGetAttachedShaders() local2346 gl::Program *programObject = context->getProgram(program); in glGetAttribLocation() local2743 gl::Program *programObject = context->getProgram(program); in glGetProgramiv() local2799 gl::Program *programObject = context->getProgram(program); in glGetProgramInfoLog() local3201 gl::Program *programObject = context->getProgram(program); in glGetnUniformfvEXT() local[all …]
208 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local1990 Program *programObject = getCurrentProgram(); in applyShaders() local2020 Program *programObject = getCurrentProgram(); in applyTextures() local
506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()