Home
last modified time | relevance | path

Searched defs:programObject (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp144 es2::Program *programObject = context->getProgram(program); in AttachShader() local
217 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
1454 es2::Program *programObject = context->getProgram(program); in DetachShader() local
2386 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local
2424 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local
2461 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local
2488 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local
3146 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local
3260 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local
3884 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local
[all …]
DlibGLESv3.cpp2050 es2::Program *programObject = context->getProgram(program); in glTransformFeedbackVaryings() local
2075 es2::Program *programObject = context->getProgram(program); in glGetTransformFeedbackVarying() local
2355 es2::Program *programObject = context->getProgram(program); in glGetUniformuiv() local
2387 es2::Program *programObject = context->getProgram(program); in glGetFragDataLocation() local
2782 es2::Program *programObject = context->getProgram(program); in glGetUniformIndices() local
2835 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformsiv() local
2869 es2::Program *programObject = context->getProgram(program); in glGetUniformBlockIndex() local
2891 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformBlockiv() local
2931 es2::Program *programObject = context->getProgram(program); in glGetActiveUniformBlockName() local
2956 es2::Program *programObject = context->getProgram(program); in glUniformBlockBinding() local
[all …]
DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
DContext.cpp188 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1473 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
3000 Program *programObject = getCurrentProgram(); in applyShaders() local
3026 Program *programObject = getCurrentProgram(); in applyTextures() local
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.cpp195 ProgramMap::iterator programObject = mProgramMap.find(program); in deleteProgram() local
DlibGL.cpp159 gl::Program *programObject = context->getProgram(program); in glAttachShader() local
237 gl::Program *programObject = context->getProgram(program); in glBindAttribLocation() local
1546 gl::Program *programObject = context->getProgram(program); in glDetachShader() local
2245 gl::Program *programObject = context->getProgram(program); in glGetActiveAttrib() local
2283 gl::Program *programObject = context->getProgram(program); in glGetActiveUniform() local
2320 gl::Program *programObject = context->getProgram(program); in glGetAttachedShaders() local
2346 gl::Program *programObject = context->getProgram(program); in glGetAttribLocation() local
2743 gl::Program *programObject = context->getProgram(program); in glGetProgramiv() local
2799 gl::Program *programObject = context->getProgram(program); in glGetProgramInfoLog() local
3201 gl::Program *programObject = context->getProgram(program); in glGetnUniformfvEXT() local
[all …]
DContext.cpp208 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1990 Program *programObject = getCurrentProgram(); in applyShaders() local
2020 Program *programObject = getCurrentProgram(); in applyTextures() local
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()