Searched defs:samplerIndex (Results 1 – 6 of 6) sorted by relevance
119 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex) in make_bitmap_fragment_program()179 GLuint samplerIndex) in make_bitmap_fragment_program_glsl()
3812 glsl_to_tgsi_visitor *original, int samplerIndex) in get_bitmap_visitor()
215 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping()249 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()1744 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1iv() local1766 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1iv() local
2024 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
297 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping()331 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()2194 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1iv() local2208 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1iv() local2296 unsigned int samplerIndex = targetUniform->psRegisterIndex + i; in applyUniform1uiv() local2310 unsigned int samplerIndex = targetUniform->vsRegisterIndex + i; in applyUniform1uiv() local
3030 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local