Searched defs:samplesPerFrame (Results 1 – 12 of 12) sorted by relevance
117 int32_t samplesPerFrame, in AAudioConvert_floatToPcm16()148 int32_t samplesPerFrame, in AAudioConvert_pcm16ToFloat()165 int32_t samplesPerFrame, in AAudio_linearRamp()188 int32_t samplesPerFrame, in AAudio_linearRamp()
143 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local214 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimplePlayerDataCallbackProc() local
143 int32_t samplesPerFrame = AAudioStream_getSamplesPerFrame(mStream); in prime() local217 int32_t samplesPerFrame = AAudioStream_getSamplesPerFrame(stream); in SimpleRecorderDataCallbackProc() local
57 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
32 void AAudioMixer::allocate(int32_t samplesPerFrame, int32_t framesPerBurst) { in allocate()
59 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
63 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
44 AudioStreamBuilder* setSamplesPerFrame(int samplesPerFrame) { in setSamplesPerFrame()
253 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
154 int32_t samplesPerFrame) in AAudioStreamBuilder_setSamplesPerFrame()
422 LVM_INT16 samplesPerFrame = 1; in process() local
287 Int samplesPerFrame[30]; /* number of samples per frame, 30->30fps */ member