Searched defs:shader (Results 1 – 4 of 4) sorted by relevance
| /device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
| D | GLSharedGroup.cpp | 199 bool ProgramData::attachShader(GLuint shader) in attachShader() 213 bool ProgramData::detachShader(GLuint shader) in detachShader() 388 void GLSharedGroup::attachShader(GLuint program, GLuint shader) in attachShader() 400 void GLSharedGroup::detachShader(GLuint program, GLuint shader) in detachShader() 425 ShaderData* shader = m_shaders.valueFor(shaderId); in setProgramIndexInfo() local 530 bool GLSharedGroup::isShader(GLuint shader) in isShader() 537 bool GLSharedGroup::addShaderData(GLuint shader) in addShaderData() 551 ShaderData* GLSharedGroup::getShaderData(GLuint shader) in getShaderData() 557 void GLSharedGroup::unrefShaderData(GLuint shader) in unrefShaderData()
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| /device/generic/goldfish-opengl/system/GLESv2_enc/ |
| D | gl2_entry.cpp | 433 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() 547 void glCompileShader(GLuint shader) in glCompileShader() 624 void glDeleteShader(GLuint shader) in glDeleteShader() 655 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() 842 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() 848 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog() 861 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource() 958 GLboolean glIsShader(GLuint shader) in glIsShader() 1030 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() 1682 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString()
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| D | GL2Encoder.cpp | 1269 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource() 1388 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader() local 1406 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource() 1428 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog() 1444 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader() 1451 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader() 1458 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader() 4188 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
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| D | gl2_enc.cpp | 45 void glAttachShader_enc(void *self , GLuint program, GLuint shader) in glAttachShader_enc() 584 void glCompileShader_enc(void *self , GLuint shader) in glCompileShader_enc() 967 void glDeleteShader_enc(void *self , GLuint shader) in glDeleteShader_enc() 1096 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc() 2134 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) in glGetShaderiv_enc() 2174 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* i… in glGetShaderInfoLog_enc() 2264 void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* so… in glGetShaderSource_enc() 2819 GLboolean glIsShader_enc(void *self , GLuint shader) in glIsShader_enc() 4994 void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) in glShaderString_enc()
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