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Searched defs:shaderID (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render() local
950 deUint32 shaderID = context.createProgram(&shader); in render() local
1005 deUint32 shaderID = context.createProgram(&shader); in render() local
1189 deUint32 shaderID = context.createProgram(&shader); in render() local
1392 deUint32 shaderID = context.createProgram(&shader); in render() local
1545 deUint32 shaderID = context.createProgram(&shader); in render() local
1611 deUint32 shaderID = context.createProgram(&shader); in render() local
Des2fDepthTests.cpp205 deUint32 shaderID = context.createProgram(&shader); in render() local
Des2fTextureSpecificationTests.cpp570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des2fTextureUnitTests.cpp904 deUint32 shaderID = context.createProgram(m_shader); in render() local
/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp208 deUint32 shaderID = context.createProgram(&shader); in render() local
Des3fTextureSpecificationTests.cpp312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des3fTextureUnitTests.cpp1209 deUint32 shaderID = context.createProgram(m_shader); in render() local
Des3fFboRenderTest.cpp824 deUint32 shaderID = context.createProgram(&shader); in render() local
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp82 GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override { in attachShader()
544 GrGLvoid deleteShader(GrGLuint shaderID) override { in deleteShader()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp35 int shaderID; member
DVertexProcessor.hpp50 uint64_t shaderID; member
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local